Ultrahuman’s biggest update ever ditches charts for actual advice


Researchers at Cisco Talos are tracking a sophisticated phishing-as-a-service operator panel called “ARToken” that’s built on the EvilTokens phishing platform. ARToken focuses on targeted social engineering attacks, allowing operators to customize phishing attempts for each victim.
TSMC reportedly plans chip manufacturing price increases of up to 10% in 2027 as rising costs and global expansion reshape semiconductor production.
The post TSMC Reportedly Plans Chip Manufacturing Price Hikes of Up to 10% appeared first on TechRepublic.
TSMC reportedly plans chip manufacturing price increases of up to 10% in 2027 as rising costs and global expansion reshape semiconductor production.
The post TSMC Reportedly Plans Chip Manufacturing Price Hikes of Up to 10% appeared first on TechRepublic.
Samsung Galaxy Watch AGEs Index offers blood sugar-related health insight without a CGM. Learn how it works, what it tracks, and who may benefit from using it.
The post Samsung Galaxy Watch Helps Track Blood Sugar Health Without a CGM appeared first on TechRepublic.
Samsung Galaxy Watch AGEs Index offers blood sugar-related health insight without a CGM. Learn how it works, what it tracks, and who may benefit from using it.
The post Samsung Galaxy Watch Helps Track Blood Sugar Health Without a CGM appeared first on TechRepublic.
Welcome back, aspiring cyberwarriors!
Lately, we’ve covered several tools you can use with your laptop to track nearby devices and people. While they’re useful, their effectiveness depends on the strength of your Bluetooth adapter, and, of course, you need to have your laptop with you.
This time, we’re doing things differently. We want to show you a device that can automatically monitor nearby devices for extended periods, anywhere you choose to place it, and as often as you want. It doesn’t rely solely on Bluetooth, as it also uses Wi-Fi, which is far more likely to be enabled, increasing the chances of detecting someone in your area.
Paxcounter is an open-source firmware project that takes a cheap little ESP32 development board and turns it into a sensor that can count people. Almost every smartphone in the world is constantly sending out small Wi-Fi signals, called probe requests, and Bluetooth signals too, even when the phone is not connected to anything. Paxcounter listens for these signals in the air. It counts how many different devices it hears during each scan, and from that, it can tell you a real time estimate of how many people are nearby.
The project started out as a simple way to measure how many passengers or pedestrians pass through a certain spot. But over time, it grew into something much bigger. Now it works as a general purpose IoT platform, built on hardware that usually costs somewhere between $10 and $30. Besides its main job of counting Wi-Fi and Bluetooth devices, a Paxcounter can also read environmental sensors, track its GPS position, keep accurate time, and send all of that data out through LoRaWAN, MQTT, a local serial connection, or straight onto an SD card.
The way Paxcounter counts people is simple, but it was clearly built with privacy in mind from the very start. Every scan cycle, which lasts 60 seconds by default, the device switches its Wi-Fi and Bluetooth radios into scanning mode and listens for probe requests and advertisement packets coming from nearby devices. Each of these packets carries a MAC address. Paxcounter takes just the last two bytes of that address and turns them into a short, temporary ID. This ID is only used to check for duplicates during that one scan cycle. Once the cycle ends, the count of unique IDs gets sent out, and the whole list is wiped from memory. The firmware also does not try to fingerprint any device. It never tries to figure out a phone’s brand, its operating system, or who owns it. All it wants to know is whether that device has already been counted in the current window.

This scan and clear cycle just keeps repeating, either nonstop or on a schedule if deep sleep power saving is turned on. The results, which include the Wi-Fi count, the Bluetooth count, and sometimes live sensor readings too, get packed into a small payload and sent out through whatever channel the device is set up to use. One thing worth knowing is that Wi-Fi and Bluetooth scanning actually share the same 2.4 GHz radio hardware on the ESP32. So running both scans at the same time slightly lowers the accuracy of each one. Because of that, the project’s own advice is to split Wi-Fi only counting and Bluetooth only counting across two separate devices whenever the best possible accuracy is needed for both.
Paxcounter comes with a hardware abstraction layer and its own pin mapping files for dozens of ESP32 and ESP32-S3 boards. These come from well known manufacturers like LILYGO and TTGO, Heltec, Pycom, WeMos, M5Stack, and Adafruit, and there is also a generic template ready for boards that are not officially supported yet. LILYGO even sells a ready-made board called Paxcounter LoRa, built specifically to run this firmware.

Depending on which board you pick, your device can end up supporting a LoRaWAN radio for sending data over long distances while using very little power, an OLED status screen, or a single color, RGB, or larger LED matrix light to show status. It can also support a physical button for flipping through display pages or sending an alarm message, battery voltage monitoring, GPS positioning, a real time clock chip along with IF482 or DCF77 time telegram output, and even an SD card slot for logging data locally when there is no network around.
Because the whole system was designed to be truly portable, the documentation goes into real detail about power draw, which usually sits somewhere between 450 and 1000 milliwatts depending on how the device is set up. It also makes good use of the ESP32’s deep sleep mode, so a device can keep running for a long stretch of time on just one 18650 lithium ion battery cell. Members of the community have already shared several 3D printable enclosure designs on Thingiverse for the more popular boards.

Paxcounter is built using PlatformIO instead of the plain Arduino IDE. This choice lets it work smoothly with editors like Visual Studio Code, Atom, or Eclipse, and it gives the project reproducible, script driven builds. In fact, the repository runs an automated PlatformIO build check every single time the code changes, using GitHub Actions, and there is even a CodeFactor badge that keeps an eye on ongoing code quality.
The configuration is intentionally spread across a handful of different files instead of being crammed into just one. This keeps board specific settings, behavioral settings, and personal settings nicely separated from each other. The platformio.ini file is where you select which board’s hardware profile you want to compile against. The paxcounter.conf file handles behavioral settings, things like how long a scan cycle lasts, sleep timing, and payload options. The shared lmic_config.h file sets the LoRaWAN region and frequency plan, so it matches the rules where you live. The shared loraconf.h file holds the device’s LoRaWAN join credentials, and the project recommends using OTAA rather than ABP for this. And the shared ota.conf file stores the Wi-Fi credentials the device uses for over the air firmware updates.
You can upload firmware the traditional way, over USB, or once a device has joined a LoRaWAN network, you can push updates over the air instead. A remote command tells the board to connect to Wi-Fi, check a hosted repository called PAX.express for a newer build, and then download and flash it automatically. If anything goes wrong during that process, it will roll back to the previous version on its own. Devices can also be set up to open a small local web based bootstrap menu right when they power on, which lets you upload a firmware file manually, even from a phone in tethering mode, without needing PlatformIO installed on site.
Beyond just picking a board, Paxcounter gives you a long list of settings you can tune to fit your needs. It can log environmental data from sensors like the Bosch BMP180, BME280, BMP280, or BME680, read a Nova SDS011 particulate matter sensor to track dust in the air, and keep accurate time using either a DS3231 real time clock or a connected GPS module.

On boards that come with an OLED display, Paxcounter shows live status information you can cycle through with a short press of the button. This includes the current pax count, meaning the people count, a histogram of recent activity, GPS status, environmental sensor readings, and the time of day.

A long press of that same button sends an alarm message out over the network instead, which is a simple way to flag a problem from out in the field without needing any other kind of interface. Even on boards that do not have a display at all, a status LED still tells you what the device is doing through its blink pattern. You get a brief flash whenever a new Wi-Fi or Bluetooth device is spotted, a quick blink while the device is joining the LoRaWAN network, a short blink during data transmission, and a slow, long blink if there is a LoRaWAN stack error. Boards that have an RGB LED get a color coded version of these same signals.

Once a Paxcounter has counted the people nearby and packed everything into a message, that data has to go somewhere so you can actually see it. How that happens depends on which output the device is using, and the good news is you can turn on more than one at the same time. If you are using LoRaWAN, which is the most common setup, the device does not send the data straight to you. Instead, a nearby LoRaWAN gateway picks up the signal first and forwards it on to a network server, usually The Things Stack. There is a small decoder script included with the project, and its job is to take that raw message and turn it into numbers you can actually read, something like a pax count of 14. From there, The Things Stack can pass the data along to your own app or dashboard using MQTT or a webhook, or you can simply watch it come in live through the built in console.
If a board does not have LoRa hardware built in, it can just skip the gateway completely and send that same kind of data straight to an MQTT service over Wi-Fi instead. You can also connect the device to a computer using a USB cable and read the numbers directly from a serial connection. This is a simple way to test things out without needing to set up a network at all. If SD card logging is turned on, everything also gets saved locally as a CSV file, so you can pull the card out later and open it up in a spreadsheet. This comes in handy in places where there is no network coverage to rely on.
Because a single Paxcounter device is cheap to build and can be left running unattended for a long time, you will find it popping up in a pretty wide range of places. Retailers and shopping centers use it to measure foot traffic without needing to install cameras. Event organizers use it to watch how crowds move around a venue in real time. Pentesters can get a passive read on how many Wi-Fi and Bluetooth devices are active in a building, or to notice unexpected devices showing up where they shouldn’t, all without needing camera access or network credentials.
Since Paxcounter’s whole job involves listening to wireless traffic, its documentation is unusually upfront about the legal side of things. It points out that sniffing Wi-Fi and Bluetooth MAC addresses may be regulated or restricted depending on where you live, and it links to specific starting references for the US, the UK, the Netherlands and the EU, and Germany. It also makes clear that the legal responsibility for how a device is built and deployed falls on the person doing it, especially for public deployments where the results might get published somewhere. On the technical side of privacy, the project’s own design actually holds up pretty well against that legal backdrop. Identifiers are only ever built from the last two bytes of a scanned MAC address, they are kept in memory just for the length of one scan cycle, and then they are discarded completely. No MAC addresses or identifiers are ever sent out over the network, and the firmware does not do any extra tracking or fingerprinting of the devices it scans.
What really makes Paxcounter stand out is not any single feature on its own. It is the whole combination working together. One piece of open source firmware supports dozens of cheap boards, runs for a long time on a small battery, counts people without saving anything identifying about them, doubles as a general environmental sensor node, speaks LoRaWAN, MQTT, serial, and SD card all at once, and can be fully reconfigured from a distance once it is out in the field. The full source code, the complete board list, and all the documentation are available on GitHub.
If you enjoy experimenting with frequencies and trying new things, we recommend signing up for our SDR for Hackers training. With Master OTW, you’ll learn how to use your computer and inexpensive SDR hardware to explore and hack a wide range of radio signals.
The post SDR (Signals Intelligence) for Hackers: Tracking People with ESP32-Paxcounter first appeared on Hackers Arise.
Back in the late 90s when absolutely everybody knew that Java was going to become the one programming language to rule them all, the Java Ring was handed out to folks at Java developer conferences as an example of how it was going to revolutionize smart wearable devices. Recently [Daisuke Yamazaki] got his mittens on one of these collector’s items to see about reviving it.
We talked about these rings and associated iButton devices before, with their intended use being primarily to act as authentication keys. For the Java Ring, this use was mostly just used as a kind of gag, whereby visitors to these conferences could specify their coffee preferences at a terminal, having this programmed into the ring so that they could get their desired cup of literal java at various bean juice dispensers around the conference site.
Talking to one of these iButton devices requires a so-called Blue Dot adapter, which [Yamazaki-san] purchased along with the ring. Although the device happily responded on the 1-wire bus, figuring out how to interact with the original Java-based firmware and answering the question of how much of the original information of someone’s coffee preferences in ’98 were retained would require more sleuthing.

After recovering an installer for the Dallas Semiconductor’s IB-DE IDE from the Wayback Machine, this posed the next problem. As it was a 32-bit Java binary, which didn’t play nice with the modern Java 25 runtime and belying the ‘write once, run anywhere’ marketing phrase of back then. Downgrading to 32-bit Java 1.8 with since removed communication APIs helped here.
With the IDE in place, the traffic between the Java Ring and the PC-based software could be analyzed to figure out what was going on. This revealed CRC errors that pointed to the built-in lithium backup battery having expired. Unfortunately the stainless steel case is meant to be sealed and thus turn into e-waste the moment said battery calls it quits. Here fortunately a Japanese TV program picked up on these efforts and featured his efforts on national TV.
This led to the happy ending, with some help with others in replacing this battery. This also answered the question of which parts of the firmware and data were in the battery-backed RAM and which in ROM. Although full details of the findings here are a bit scarce, it seems that the original data was lost along with the dead back-up battery, but the ROM retained the JVM and allowed for a new program to be eventually written to the device and retained across reader sessions.
Although these days the various NFC standards have made bulky devices like iButtons rather obsolete, they’re still a fun look at an era when it was thought that lugging a tiny computer as a (key) ring around for authentication was the future. Of course these days we mostly lug an entire 6″ smartphone for that purpose, so maybe the joke is on us after all.
Thanks to [Wood] for the tip.
You can fill your home with sensors that measure things like temperature, humidity, whether you left the garage door open, and who’s at home. Valuable as these are, there’s one sensor that stands head and shoulders above the rest in terms of the amount of money and hassle it can save you.

Since the first V2 rocket sailed above the Kármán line back in 1944 and right up until the modern era, the trajectory of most space-bound rockets was more or less the same: after expending their propellants they would either crash into some desolate steppe or plunge into the ocean. In either event, the rocket was disposable. The important bit up top might go on to explore the stars or send a human crew off on their mission, but the booster rocket that lifted the spacecraft out of the atmosphere was always going to be sacrificed for the cause.
But in the 1970s NASA had a wild idea: what if we didn’t smash a brand-new rocket valued at millions of dollars into the ocean every time we wanted to put something in orbit? Instead, they would build a hybrid space vehicle that blended the vertical takeoff and raw power of a rocket with the capabilities of an airplane, allowing it and whatever it was carrying to make a gentle runway landing at the end of its mission. As such, the Space Shuttle was born.
With the benefit of hindsight, we now know the Shuttle wasn’t quite the spaceflight revolution that NASA had hoped for. The age of reusable rockets didn’t truly begin until 2015, when SpaceX landed the first stage of their Falcon 9. To date they’ve repeated the feat nearly 600 times, all the while increasing the reliability and speed of their operations. Today the Falcon 9 is the most prolific launch vehicle in history, and nearly every other rocket in active development is being designed to include some element of reusability.
Most recently, China demonstrated that they could recover their Long March 10B rocket by gently bringing it down into what amounts to a giant butterfly net. While it might seem a bit quaint compared to rockets that land on their tails like something out of a 1950s sci-fi movie, the idea offers considerable promise.
But why did it take 70+ years before we were able to regularly refly orbital-class rockets? It’s not that there’s anything inherently complex about reusing a spent rocket. Sure, there’s a case to be made that material science improvements have made the engines robust enough for repeated use. But even if you had to rebuild the engines after each flight it would still be better than slamming the whole vehicle into the ocean. Similarly, there’s nothing particularly unique about the structure of the Falcon 9 that enables it to fly multiple times — it’s a big metal tube with tanks inside of it, just like essentially every rocket that has flown before it.
The revolutionary technology demonstrated by SpaceX in 2015 didn’t have anything to do with making their rocket go up, it was that they were able to safely bring it back without damaging or physically altering it. The Falcon 9 first stage that came back to Earth was in the same condition it was when it left the launch pad eight minutes or so earlier, albeit with empty propellant tanks and a layer of soot on the outside.
As such, most of the variability we see when comparing the reuse of past, present, and future rockets comes not from how the vehicle ascends, but how it ultimately comes to rest back down on Earth.
Without question, the easiest way to recover a rocket intact is to simply slow it down before it hits the surface of the ocean using parachutes This is how all American crewed capsules, and more applicably the Space Shuttle’s Solid Rocket Boosters (SRBs), have been recovered after their flights.

But even when descending under multiple huge parachutes, splashdown isn’t exactly a gentle event. It could probably best be described as “survivable”, in that the vehicle and crew will come through the experience in one piece, but neither is likely to be terribly happy about it.
The situation of course ends up being even worse for the rocket, as its structure is going to be subjected to the brunt of the impact force. Additionally, a complex aerospace vehicle getting partially submerged in salt water is a recipe for corrosion and electrical issues, to say nothing of the thermal shock the hot engines will experience when getting dunked.
One could argue that the only reason this method of recovery worked for the Shuttle SRBs is because of their relative simplicity when compared to a liquid-fueled rocket capable of independent flight. At the risk of oversimplifying the structure of the SRB, at splashdown it was effectively a hollow tube with minimal avionics and thrust vector control (TVC) hardware that could simply be replaced before the next flight.
Still, the NASA document Solid Rocket Booster (SRB) Refurbishment Practices goes over the considerable work required to bring each booster back to flight status after coming down in the ocean. Given the challenges of refurbishing the boosters, it’s perhaps unsurprising that NASA elected to forgo their reuse on the Space Launch System despite its SRBs being largely identical to their Shuttle predecessors.
In the very early days, while they were still trying to reach orbit with the Falcon 1, SpaceX had actually considered a Shuttle SRB-style recovery procedure. But in the end they decided to outfit the Falcon 9 with deployable landing legs and the rest, as they say, is history.

Landing legs allow a rocket to come down on effectively any flat surface, be it a concrete pad next to the launch facility or a floating platform. But there are some fairly serious drawbacks to this approach. For one thing, the requirement for precise terminal guidance means parachutes are out of the question. The rocket needs fins, attitude thrusters, or other control surfaces to come down on the center of the pad.
It also means the rocket needs to perform a propulsive landing. That is, use its own primary engines to bring its velocity on touchdown to as close to zero as possible. This in turn requires engines that can not only restart in flight — a capability that has not traditionally been required by first stage boosters — but are able to throttle down low enough to control the rocket’s descent without simply pushing it back upwards. It’s difficult to overstate how unnatural a state of operation this is for a rocket. Indeed, it’s the antithesis of how nearly every rocket has operated since the Song Dynasty started experimenting with gunpowder in the 10th century.
Even if you can accomplish all that, the true cost of landing a rocket is in the extra mass. Although the legs will be stowed away and unused for 99.8% of the rocket’s flight time, it still has to lug all that weight uphill. If that wasn’t bad enough, there’s also the extra weight of whatever control mechanism is in place to guide the rocket’s descent trajectory as well as the propellant that needs to be kept in reserve for the landing burn.
All told, landing a rocket on legs comes with a massive payload penalty. In the case of the Falcon 9, the rocket’s maximum capacity to Low Earth Orbit (LEO) in its expendable configuration is approximately 22,800 kg (50,300 lb). But when outfitted with the hardware necessary to land, that number is reduced by nearly 25% to 17,500 kg (38,600 lb).
There was a time, not so very long ago, when critics doubted the financial viability of recovering and reusing rockets like the Falcon 9. But today, reuse has gone from theoretical to standard operating procedure. Outside of a few Old Space holdouts, it’s top of mind for every launch provider and critical for remaining competitive in a fast-moving commercial market. In November, Blue Origin even managed to land their New Glenn heavy-lift rocket on only its second flight.
So at this point the question isn’t whether or not future rockets will be reusable, but rather, what is the most efficient way to achieve that reusability?

With that in mind, it’s easy to see the appeal of China’s net recovery. While the rocket must still perform a propulsive descent — although in theory the necessary positional accuracy, and therefore the technical challenge, is somewhat reduced — it doesn’t need to have landing legs installed. This mass savings increases the vehicle’s useful payload capacity, which in turn makes it more profitable to operate. Achieving the same end goal while being easier and cheaper is an improvement in anyone’s book.
Admittedly, having the rocket come down in a huge net adds a certain amount of whimsy to the whole endeavor, but the overall logic is sound enough. It should also be said that SpaceX, for all the success they’ve had with landing their Falcon 9 on a set of deployable legs, are themselves planning on catching both the first and second stages of their next-generation Starship vehicle. Instead of a net, their goal is to pluck the rocket out of the air with a huge robotic pincer mechanism.
One is reminded of the old joke about how the Americans and Russians approached the problem of writing in space: NASA spent millions of dollars developing a pen that would work in microgravity, while their Russian counterparts simply used pencils. If China can demonstrate the ability to reuse a rocket they snagged in their net, the more elaborate methods of recovery employed by American rockets may one day look like a similarly overengineered solution.
Operational Impact and Response The Coca-Cola Company revealed a cyber incident impacting its Fairlife dairy business on July 16, 2026. The disruption forced an immediate nationwide pause on U.S. processing...
The post Ransomware in the Dairy Aisle: A Look at Fairlife’s Cyberattack appeared first on Cyber Defense Magazine.
TSMC plans four more Arizona fabs, bringing its total US investment to $265 billion and expanding chip capacity amid surging AI demand and geopolitical risk.
The post TSMC’s $265B US Expansion: Four New Chip Fabs Planned appeared first on TechRepublic.
TSMC plans four more Arizona fabs, bringing its total US investment to $265 billion and expanding chip capacity amid surging AI demand and geopolitical risk.
The post TSMC’s $265B US Expansion: Four New Chip Fabs Planned appeared first on TechRepublic.

© Amelia Brust/Federal News Network

One of the biggest hits ever produced by Seattle’s independent video game scene is joining the Magic: The Gathering multiverse later this month. Sort of.
Magic, the long-running collectible card game published and developed by Renton, Wash.-based Wizards of the Coast, frequently puts out special crossover editions via its Secret Lair imprint.
The Secret Lair “drops” are limited-run collectibles that typically reimagine older Magic cards with new designs and art, which replaces Magic‘s usual cast of wizards and monsters with, for example, Dwarf Fortress, Garfield, or various Marvel superheroes. A caveat: Secret Lairs are priced to appeal to die-hard collectors, rather than casual players.
On Friday, during the first day of MagicCon Amsterdam, Wizards announced several upcoming “drops” for Secret Lair, three of which are based on the popular indie video game Stardew Valley.
Stardew, made by solo developer Eric “ConcernedApe” Barone, is arguably the single biggest success story to come out of Seattle’s independent game development scene. It’s an open-ended video game about a young person who moves back to their grandfather’s abandoned farm, to raise crops, breed livestock, make friends, fish, adventure through the nearby abandoned mines, and/or romance neighbors. This can all be taken at the player’s own pace, with no particular time limits or directions.
Stardew’s success helped to popularize what’s come to be known as the “cozy” genre of chill-out, low-stress video games, alongside other hits like Nintendo’s Animal Crossing. Stardew celebrated its 10th anniversary earlier this year, has sold nearly 50 million copies across multiple platforms, and has spun out into a successful concert tour, a cookbook, and as of earlier this month, a crochet book.
Now Stardew is coming to Magic via Secret Lair, in a package that Wizards is calling the “Superdrop of the Moonlight Jellies,” named after a jellyfish-themed town festival in Stardew Valley.
Coming on July 27, the drop is split into three specific sets of cards: Welcome to Stardew Valley, Life in Pelican Town, and A Flicker in the Deep. The first set, Welcome, features unique pixel art made by ConcernedApe on each card.
Most of the cards in the Stardew Valley Secret Lair are reprints of existing Magic cards, though some have been renamed in keeping with the theme. For example, Swords to Plowshares is one of the oldest cards in Magic, but it’s getting a new Stardew-themed edition in this Secret Lair.
The lone exception is the actual Stardew Valley card (above), which is a special land that’s designed to be compatible with most styles of competitive Magic play.
Other upcoming Secret Lairs announced at MagicCon Amsterdam include:
The most dedicated movie fans with cash to splash can sometimes get their hands on real movie props, but even mass-produced replicas demand a premium. With a 3D printer and a bit of spare time, you can make your own.

Having the information shown on the display of a digital multimeter also recorded off-screen can be incredibly useful, but unless the device exposes something like SCPI on a network interface, you will have to get creative. In the case of the budget ANENG AN870 digital multimeter (DMM), [Bits und Bolts] really wanted to show its display clearly as an overlay in OBS instead of just the camera view, but with said DMM not offering an easy way he had to resort to just copying the data sent to its multiplexed LCD.
The GitHub project page contains the background information, as well as the instructions if you too have this DMM. It might of course also be useful as the jumping off point for your own DMM modification. In total the project requires three modules: an RP2040 Zero and HC-12 433 MHz transceiver on the DMM side, and another HC-12 plus ESP32-C3 module on the receiving side. A boost module is also added to generate 3.3 V out of the 2.4 V – 3 V provided by the meter’s two AA cells.
To be able to read the LCD signal lines, a custom PCB was created that is installed inside the DMM. With the LCD’s segments mapped, this meant being able to send a perfect copy of the display’s state to the ESP32-C3 and from there making it available via WiFi.
Intel is reportedly using ASML’s High-NA EUV technology to produce Panther Lake chips, marking a key test of its advanced manufacturing comeback.
The post Panther Lake Gives Intel an Early Lead in High-NA Chipmaking appeared first on TechRepublic.
Intel is reportedly using ASML’s High-NA EUV technology to produce Panther Lake chips, marking a key test of its advanced manufacturing comeback.
The post Panther Lake Gives Intel an Early Lead in High-NA Chipmaking appeared first on TechRepublic.
