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Creating a Custom Hinge for a Motorbike’s Fuel Access Panel

10 September 2026 at 19:00

A fun part of modifying something like a motorbike is that you sometimes have to come up with creative solutions to basic questions, like how you can still access the fuel tank’s cap after extending it forward. In the case of [KRTframework] this meant that the fuel cap was now underneath the bodywork, requiring a suitable way to access it. Of course, this meant making a hidden access panel with a custom hinge, to not break the bike’s clean lines.

To make the process as easy as possible, a 3D scanner was used to get detailed measurements on what the new bodywork would look like. Using these the new bodywork was created, including what would be the hidden access panel, yet finding a suitable hinge mechanism wasn’t easy. This is where this custom design was created, with detailed assembly covered in the video.

To bridge the gap between the opening and the fuel tank a part was 3D-printed that also contains the simple push-to-open latch mechanism. Of course, in the comment section people sounded off on this, feeling that it would be far too easy to accidentally open the panel.

The hinge seems to be well-received at least, with it having to fit within the available space, while also providing good access to the fuel cap when opened, meaning quite a lot of travel.

Combining Photogrammetry Utilities into a Simple GUI Tool

24 August 2026 at 11:30

One of the fun aspects of open source software is that you can often find so many libraries and tools that implement the functionality you need, but ease of use for e.g. artists is often not a priority. This is where [Edin Spiegel] β€˜s annoyances with photogrammetry tools led him down to the path of creating the Simple Photogrammetry GUI project, which is basically what it says on the tin.

In an associated video its development and use is demonstrated, combining tools like Colmap, OpenMVS, mvs-texturing, pymeshlab, brush and PoissonRecon to implement both photogrammetry and gaussian splatting to turn those photos into a not too shabby mesh along with realistic textures.

The GUI uses the Flutter GUI kit, so Linux support is still somewhat sketchy, but should work in this new release of this GUI wrapper. The author is asking for people to test this GUI and report any issues found so that they can be addressed.

From a quick glance at the project and the comments to the video it seems quite useful for anyone who wants to get started quickly with photogrammetry. One niggle is perhaps that it relies on processing using CUDA, with a much slower fallback to CPU processing if you do not happen to have an Nvidia-blessed GPU installed. Of course this is one of those universal issues in a world where theoretically everyone should be using OpenCL already.

In addition to the build instructions you can also download an AppImage for Linux and compiled binaries for Windows to theoretically get started as fast as your internet connection allows. Interestingly, the AppImage is well over a GB in size, whereas the Windows ZIP file is just 207 MB for the v1.1.5 release, so take that into account.

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