iOS 27 Code Suggests Apple Could Restrict Leased Devices After Missed Payments
Read more of this story at Slashdot.
Read more of this story at Slashdot.

With San Diego Comic-Con kicking off later this week, Marvel Studios has released the first official full trailer for Avengers: Doomsday, the penultimate film in the MCU's Phase Six and the end of the so-called "Multiverse Saga."
(Spoilers for prior relevant MCU films below.)
Marvel Studios originally planned to build its Phase Six Avengers arc (The Kang Dynasty) around Jonathan Majors’ Kang the Conqueror (and associated variants), introduced in Loki and Ant-Man and the Wasp: Quantumania. But then Majors was convicted of domestic violence, and Marvel fired the actor soon after. That meant the studio needed to retool its Phase Six plans, culminating in the announced return of the Russo brothers, who directed four of the Marvel Cinematic Universe’s most successful films, which brought in more than $6 billion at the global box office.


© Marvel Studios

ROCKVILLE, Maryland—Hundreds of Bethesda Game Studios and Zenimax Online Studios employees and their supporters braved nearly 100° F temperatures to protest sweeping layoffs across Xbox during a lunchtime rally in front of parent company Zenimax's headquarters today. The rally was one of five today organized by Zenimax Workers United and its parent union, the Communication Workers of America, at offices across Texas, California, and Montreal.
Attendees held up signs with messages like "Layoffs... layoffs never change" and "Our players deserve better" as union organizers and employees rallied the crowd with speeches and songs. The overwhelming message was one of solidarity and a willingness to push back against job cuts they say have decimated their development and quality assurance teams.
"It's about us building our movement and making sure that we get seen and we're visible," Bethesda technical producer and union volunteer organizer Nathan Hahn told Ars. "Because we want to make sure that we're not okay with these layoffs and that Xbox knows."



Apple-focused scam operations are increasingly using FaceTime as a high-trust social-engineering channel to steal credentials and, in higher-risk cases, prepare victims for device compromise. Apple said threat actors may approach targets via phone calls, FaceTime, SMS, email, and other communications, posing as a legitimate organization. The company stressed that users should never disclose passwords, verification […]
The post FaceTime Scammers Combine Credential Theft, Remote-Access Apps, and iOS Exploits for Device Takeover. appeared first on GBHackers Security | #1 Globally Trusted Cyber Security News Platform.



Chrome 150 adds an in-menu back button to Android, reorganizes several controls, and delivers important browser security fixes.
The post Chrome 150 Adds Android Back Button, Major Security Fixes appeared first on TechRepublic.
Apple lost its EU court challenge over iOS and the App Store, keeping both under the Digital Markets Act as another legal challenge still remains possible.
The post Apple Loses EU Court Fight Over iOS, App Store Rules appeared first on TechRepublic.
Chrome 150 adds an in-menu back button to Android, reorganizes several controls, and delivers important browser security fixes.
The post Chrome 150 Adds Android Back Button, Major Security Fixes appeared first on TechRepublic.
Apple lost its EU court challenge over iOS and the App Store, keeping both under the Digital Markets Act as another legal challenge still remains possible.
The post Apple Loses EU Court Fight Over iOS, App Store Rules appeared first on TechRepublic.
This week the US Space Force brought two more companies into the pool of bidders eligible to compete for its launch contracts—Impulse Space and Relativity Space. For a rocket company, cracking into the lucrative US military launch market is both a sign of maturity, as well as an important source of revenue.
The inclusion of Relativity Space, which is making credible progress toward the launch of its heavy-lift Terran R rocket, is perhaps not a huge surprise. Under the leadership of former Google chief executive Eric Schmidt, the company has continued to work toward bringing the partly reusable rocket to the launch pad.
The addition of Impulse Space, however, was something of a surprise. The company specializes in building spacecraft for in-space operations, rather than launching from Earth.


© Impulse Space

In 2007, Microsoft’s Xbox 360 consoles started dying — overheating until three lights on the front blinked red, a defect gamers came to call the “red ring of death.” Microsoft’s response was to extend the warranty on every machine and take a charge of more than $1 billion to fix the problem, making it one of the costliest product failures in the company’s history.
Microsoft could afford it financially, but the bigger factor was strategy. Xbox was a bet on the living room, and for a company minting money on Windows and Office at the time, losing a billion or so was a justifiable cost of staying in the game.
Nearly two decades later, that patience has run out.
“Going forward, this cannot continue,” the new Xbox CEO Asha Sharma wrote in a memo to employees last month, offering a blunt assessment of a business that has spent more than $20 billion over five years, only to see its core revenue fall by nearly half a billion dollars, running at a thin 3% profit margin, by Microsoft’s own internal measures.
With thousands of layoffs expected to be announced across Microsoft as soon as next week, the Xbox division is likely to be among the hardest hit.
The cuts reach across the company — including sales and consulting — part of a restructuring that has become routine around the close of Microsoft’s fiscal year. But for Xbox, they’re an early step in a broader effort to reset the business, rein in costs, and position the division for healthier profits.
Microsoft CEO Satya Nadella has been blunt about it: the company has spent years subsidizing Xbox rather than profiting from it, and that era is over. The videos and livestreams of people playing Xbox games that fill YouTube generate more money than Microsoft makes from the games themselves, he noted in an appearance on the Hard Fork podcast.
“No one can accuse Microsoft of not having invested for the last 25 years,” Nadella said. “And now we have to turn this into a sustainable business.”
Turning it around means breaking a pattern that runs through Xbox’s history.
Xbox launched in 2001 and lost money for most of its first decade. Microsoft absorbed the losses and stayed in — going up against Sony’s PlayStation and Nintendo — because it saw a strategic prize in owning a piece of the living room, and later mobile. Online gaming also gave the company early experience running services at scale, which fed its cloud ambitions.
Over time, the goal shifted from selling hardware to selling subscriptions.
Xbox Live, launched in 2002, turned online play into recurring revenue. Game Pass, which arrived in 2017, let players pay a monthly fee — the top tier is about $23 — for a library of games, including Microsoft’s own new releases the day they come out. The idea was to get people paying for Xbox everywhere: consoles, PCs, phones and the cloud.
And when growth stalled, Microsoft doubled down. It paid $7.5 billion in 2021 for Bethesda, the studio behind Fallout and The Elder Scrolls, then $69 billion in 2023 for Activision Blizzard (whose games include Call of Duty, World of Warcraft, Diablo and the mobile hit Candy Crush) the largest acquisition in Microsoft’s history.
In recent years, almost everything about the economics of gaming has turned against Xbox at the same time.
Hardware loses money, and AI is making it worse. Microsoft sells consoles at or below cost, banking on games and subscriptions to make up the difference. But AI data centers are consuming so much memory and storage that chip prices have spiked. That has forced Microsoft to raise Xbox console prices, most recently a $100-to-$150 hike this summer that it blamed directly on component costs.
Xbox lost the console war. By most estimates, Sony’s PlayStation 5 has outsold the Xbox Series X and S more than two to one. A smaller base means fewer game sales and subscriptions to offset the upfront hardware losses. That has left Xbox a distant second for the entire generation.
Revenue is shrinking. Even setting aside the games it gained from Activision, Xbox’s annual revenue has fallen nearly $500 million over five years — while the money going into the business keeps climbing. It has been investing more to earn less.
Microsoft’s most recent quarterly filing shows gaming revenue of $16.8 billion for the nine months through March, down about $1.1 billion, or 6%, from a year earlier.
Game Pass cuts into sales. Handing subscribers a new game the day it launches undercuts the roughly $70 they would have paid to buy it. The service delivers steady subscription income, but thinner economics on the games themselves.
Activision didn’t fix the margins. Even with one of gaming’s most profitable businesses folded in, Xbox earns only about 3 cents of profit on every dollar — well under the 17 to 22 cents typical in the industry. If the biggest acquisition in company history can’t move the margin, little will.
Every spare billion is flowing to AI. Microsoft is pouring more than $100 billion a year into the data centers and chips behind its AI push, trying to capitalize on the boom. Against a risk and payoff that big, a gaming business that barely breaks even feels like yesterday’s strategic bet.
The cuts have already started. In recent weeks, Microsoft has signaled plans to close or sell some studios, including Ninja Theory, maker of the acclaimed “Hellblade” series.
Shedding staff, studios and marketing will lift Xbox’s profit margins in the near term. What it won’t do is fix the underlying problem: a business can trim its way to a better number only so much before it has to generate more revenue.
Sharma’s plan, so far, is to concentrate on Xbox’s biggest franchises, funding blockbusters like Halo and Fallout while pulling back elsewhere. It’s leaning on Game Pass and releasing most of its games on PCs and rival consoles from Sony and Nintendo, reaching players well beyond Xbox’s shrinking base, even as it holds back a few new exclusives like Gears of War to give owners a reason to stay.
Microsoft is also rethinking the console itself. In her memo, Sharma described a “hardware component crisis” that has left the company unable to make as many consoles as players want, and called for “a new business model and partnerships” for its hardware.
How far the reset ultimately goes is an open question. The Information reported that Microsoft has weighed making Xbox a standalone subsidiary, a joint venture, or a spin-off, though nothing is imminent.

Whatever happens next, it’s clear that times have changed. In 2007, as the red ring of death crisis emerged, Peter Moore, who ran the Xbox business at the time, and his boss Robbie Bach went to then-CEO Steve Ballmer to ask for the money to repair and replace the failing consoles.
Ballmer didn’t flinch. “What’s it going to cost?” he asked, as Moore later recalled.
Told it was $1.15 billion, Ballmer said, simply: “Do it.”
Moore credits that decision with saving Xbox. There would have been no Xbox One, he said, without Ballmer’s willingness to spend more than a billion dollars to protect the brand.
Nearly two decades later, Microsoft is done writing that kind of check.
It’s a fact of life when starting a computer, that booting into whatever operating system you use will take a while. Mine takes somewhere around 30 seconds, and yours probably does too. There has always been the promise of something faster just around the corner, but somehow the OS just keeps getting a little bigger. Perhaps the only computer with a disk based operating system I have ever owned which bucked this trend was a Commodore Amiga, and that machine’s booting speed was achieved by keeping most of its OS in a ROM. The subject of today’s Daily Drivers takes the idea of a long boot time and shreds it, leaving an experience more akin to that Amiga of old. It’s called KolibriOS, it’s small enough to run from a floppy disk if you want it to, it’s lightweight, and fast as lightning. It achieves this feat by being written entirely in assembly language, and it exists as a free fork of the earlier MenuetOS which moved to a proprietary licence in its 64 bit version. I downloaded the ISO file, and gave it a spin.

The minimum system requirements for KolibriOS are meagre, 1Mb of disk space, 8Mb of RAM, and a 586-class 32-bit processor. On a 2020s ThinkPad it boots in the proverbial blink of an eye, and drops immediately into a GUI desktop. It has the slightly pixelated look of a 1990s machine, there’s none of the anti-aliasing we’re used to today going on there. Installed software ranges from a set of games, emulators, graphics editors and viewers, internet software including the Webview and Netsurf web browsers, and assembly software development.
The immediate impression is of a mature and useful operating system, without any crashes or blue screens, and with applications that load on a dime. Unfortunately though, despite all the competence I can’t call it a Daily Driver by my definition of being able to write for Hackaday, because the web browser doesn’t support https. Immediately the majority of the modern Internet is off-limits, including this site. This changes the parameters of my review and I can no longer proceed as I normally would, but it doesn’t end it. Something this polished deserves a while to play around.

Diving into the command prompt gives a feeling somewhere between a UNIX style OS and DOS, as the commands are UNIX-style but their output feels more DOS-like. Navigating around the disk I’m immediately struck by how small the executables are due to their being written in assembly language. The only exceptions are those applications ported from outside such as Netsurf or DOSBox, which is hardly surprising.
Back in the 1990s there was a single-floppy demo of the QNX operating system that packed the OS, a GUI, and a reasonable web browser for the day. At the time it was mind-blowing to see so much in such a small space, and I am reminded of that QNX demo when I use KolibriOS. This is evidently a useful OS, and I am only sad that it doesn’t support the one thing that would make it useful for my purposes. If you have an older machine I can see it would make a great emulator platform though, and since one of the emulators gives you DOS it’s likely it could also run a lot of useful things from that OS. It will never offer the flexibility on a 32-bit laptop that a Linux distro such as SliTaz can, but on the other hand that low system requirement means it could make a much older 32-bit machine into something useful. If you’ve got some ancient hardware and fancy something new, give it a try!
Apple has just released for download iOS 26.5.2 IPSW links and OTA update alongside iPadOS 26.5.2 and macOS 26.5.2 for compatible iPhone, iPad and Mac devices.
The post Download: iOS 26.5.2 IPSW Links, OTA Update Along With iPadOS 26.5.2, macOS 26.5.2 Released first appeared on Redmond Pie.