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Before yesterdayHackaday

Google Earth Desktop Client to be Retired in 2027

By: Tom Nardi
16 July 2026 at 07:00

Come next year, those looking to explore the globe virtually via Google Earth will have to do so on their smartphone or from within their browser, as the search giant has decided to discontinue the service’s desktop client in June 2027.

The good news is, the lights won’t be going out immediately. According to a post made on Google Earth’s official support community by Community Manager [Aamir F.], the June cutoff date applies to new downloads, but nothing is changing on the backend, so existing installs will continue to work.

Now, while it’s safe to assume that you’ll have little trouble finding an alternate download of the Google Earth client for years to come, there’s no telling how long before they quit working. It probably goes without saying that Google won’t be providing updates to the software anymore, so if there’s any kind of breaking change on either the API side or at the OS level, that’s the end of the road. There’s always a chance that Google will decide to release the source and turn the whole thing over to the community… but we wouldn’t hold our breath on that one.

To be fair, we have absolutely no doubt that the majority of Google Earth users already access the service via the smartphone app or their browser. Honestly, you could say the same thing about most services these days. So in that respect, it’s not much of a surprise that Google doesn’t feel like keeping the native version going. That said, several commenters in the community thread pointed out features from the desktop client that aren’t available in the other versions.

Are you still using Google Earth on the desktop? Will this change impact something you’re working on? We’d love to get your take on this in the comments below.

Thanks to [Mark Lloyd] for the tip.

Making a Locked Down Wearable Work Without a Subscription

15 July 2026 at 07:00

WHOOP does not have the presence in the wearable space as other brands, but in certain circles, it’s a household name. Their business model requires you to have a yearly app subscription to use their fitness tracker, but here at Hackaday, we are big fans of actually owning the devices you buy β€” which is why we were happy to hear about an open source and subscription free WHOOP compatible app!

The goal of the so-called OpenStrap project is not to re-create the WHOOP app. Rather, the algorithms and processing methods are developed from scratch, based on public research. It’s all calculated locally on a 1 Hz interval, based on the data the WHOOP 4.0 device feeds the app. As such, the health data collected from the watch, never leaves the phone. While not the main goal of the project, the privacy improvement of the app’s serverless nature cannot be overstated. However, to display metrics, you first need to get data off the WHOOP to begin with.

The crux of the issue with making the WHOOP 4.0 work without the official app is the reliance on proprietary Bluetooth protocols. Fortunately, the protocol itself ended up being relatively simple. The WHOOP 4.0 amounts to little more than a series of sensors that sit on the user’s wrist. As such, the app can subscribe to the Bluetooth feed and decode the data, right? Well, the devil is always in the details with such things, and the protocol came with its fair share of quirks. The hardware clock needs to be synchronized, or it simply defaults to zero Unix time. Moreover, the analog sensors like, ambient temperature are given in relative ADC values, and are not terribly useful without calibration. Regardless, the result of the reverse engineering effort speaks for itself with the OpenStrap app able to recreate much of the functionality in WHOOP’s official app.

Quite often, devices reliant on proprietary apps are little more than manufactured e-waste. While we don’t expect many of you to actually own a WHOOP 4.0, we do hope to see the OpenStrap project keep at least a few out of the landfill in the future.

Flight Sim Tracking from Spatial Audio

By: Ian Bos
6 July 2026 at 19:00

Flight sims are wonderful to play around with to get immersed in the position of a pilot. Racing sims can give you a thrill that can only be beaten by the real thing. However, most of this tech is on the more expensive side, so it would be great if you could use some of the hardware already found in your house. Many Sony headphones already have rotation and movement data built in for spatial audio, so why not start there?

[Nicholas Slattery] had this very idea and has produced an open-source application to connect your headphones straight to your sim. There’s a surprising amount of support built into many headsets that use a known protocol called the Android Head Tracker HID protocol. This allowed [Nicholas] to connect a family of Sony headphones straight into OpenTrack, which is often used with flight sims. The best part is you can still use the headphones as normal with a Bluetooth connection.

If you want to give this a try with your own rig, check out [Nicholas]’s GitHub here. While flight and driving sims might be expensive to put together, it’s never too hard to hack together something to lower that barrier! Whether it’s a flight sim force-feedback joystick or driving sim hand-breaks we got you!

Seeing Bacteria, Nanoprisms, and More with an Atomic Force Microscope

5 July 2026 at 16:00
A series of six sepia-tinted micrographs is shown. The images show the surface of a piece of steel after various etching treatments.

Unlike almost every other kind of microscope, atomic-force microscopes (AFMs) don’t use any kind of optical beam to image their subjects. Instead, they physically detect the subject’s surface with a tiny probe, repeating this thousands of times to build up a height map of the subject, sometimes with a resolution below a single nanometer. [Ben Krasnow] got to use an AFM in an investigation of one of his projects, and shared some unusual uses of it in his latest video.

For his first demonstration, [Ben] took a video of the probe head in action. Since the probe oscillates at nine kilohertz, this was less straightforward than it sounds, but a stroboscopic welding camera filming near that frequency could visualize its motion. The next project was to image some biological samples, particularly bacteria. First, [Ben] let the bacteria from nattō (fermented soybeans) multiply in a sterile growth medium, then centrifuged and washed them.

He spin-coated a thin layer of gelatine onto part of a silicon wafer, which provided a very flat substrate. The gelatine is electrostatically attracted to the bacteria, adhering them to the slide and letting [Ben] wash away other contaminants. This let the AFM image the bacteria clearly, even revealing how a spin-coating step had oriented them all in the same direction.

[Ben] also imaged a few other samples, including silver nanoprisms and track-etched membranes. Track-etched membranes use high-energy radiation and an etchant to cut very consistent, fine holes into a plastic filtration membrane. Finally, [Ben] used it to image his laser-etched diffraction gratings; to find out how the laser had created these diffraction patterns, he tried to selectively etch away the laser-exposed metal, using the AFM to verify that this metal had been stripped away. Neither an acidic nor a basic etch worked, but electrochemical etching seemed promising.

If after seeing this you want your own atomic force microscope, we’ve seen a few DIY AFMs, including one which can resolve individual atoms.

Thanks to [H Hack] for the tip!

Building A Wireless Fingerprint Authorization Device

4 July 2026 at 01:00

Once upon a time, there was a bit of a fad for fingerprint authentication in laptops and desktop computers. It has long since faded, but [superdog] wanted just such a device for Linux and Mac machines. Thus, it was time to build one.

[superdog] designed the device, nicknamed immurok, as a tool for people who use external keyboards, and do lots of terminal work on Mac and Linux machines. Repeat password requests can interrupt one’s flow when hustling at the keys, so immurok was designed to ease this pain.

The device is based on a WCH CH592F microcontroller, which comes with Bluetooth connectivity out of the box. This allows immurok to connect wirelessly to the machine of your choice, advertising itself as a standard Bluetooth HID keyboard device. Fingerprint-wise, scanning is done with an R559S capacitive sensor, which verifies the match locally so there’s no transmitting biometric data anywhere. On the computer side, Linux is setup to use a CLI/TUI app plus PAM integration to handle authorization for system logins and sudo in the terminal. On the Mac platform, it’s used with a menu bar app, with PAM integration for admin prompts. There’s also a separate helper path for using it with the lock screen.

If you’re sick of entering your password all the time and wish unlocking your PC was more like unlocking your phone, this might be the project for you. We’ve seen similar projects before, too. If you’re whipping up fun gear for biometric auth, don’t hesitate to let us know on the tipsline.

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