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Before yesterdayTech

Using an Unmodded GBA as a Music Synth

24 October 2026 at 01:00

The style and sound of older video games is unique enough that they’re still copied in relatively modern games likeΒ Undertale,Β Celeste, orΒ Shovel Knight. There’s also a vibrant chiptune community making music on the older hardware directly. Often this involves hardware modding or otherwise finding chips from older gaming systems to replicate that unique retro gaming sound authentically. But disassembling older systems is not always necessary. Take a look at this Game Boy Advance synthesizer which uses the GBA hardware with no modifications at all.

The key to making this work is the GBA’s multiboot feature, which allowed these systems to send executable code over a link cable to other consoles which didn’t have cartridges. This meant that friends could play multiplayer games without each one needing their own cartridge, but it also means that nowadays people can send their own custom software directly to the console’s RAM without much extra effort. To run the synthesizer software, the GBA is connected to a computer, the software is started, and then when the GBA is powered on the snythesizer is automatically loaded into its RAM. The audio output is played over the headphone jack, and various controls are available on the computer and on the console.

In the video linked below, [Andy] is using the GBA with some other musical hardware and the sounds he’s getting from the unmodified console are impressive. It could certainly be a go-to for anyone interested in getting started in this style of music or who doesn’t want to do something like take apart an original Sega Genesis for the audio circuitry.

Super Mario Galaxy Now Runs on the GBA

20 October 2026 at 07:00

Joining the ranks of fresh backported Nintendo games isΒ Super Mario Galaxy for the Nintendo Game Boy Advance (GBA), courtesy of [Tobias Friedly], AKA [Tobi]. In a recent video he announces the release of this game, along with the release of the source code of the engine and all the game’s code in a GitHub project.

Naturally none of the original Wii game’s assets are provided to appease Nintendo’s vicious lawyers, so you’re expected to bring your own super-legally acquired ISO image or equivalent to fill in these blanks when you build your ROM for the GBA.

This is a mostly complete port, even integrating the star pointer despite the GBA’s limited number of controls compared to the Wii. In some situations it’s opted to have star bits automatically collected to work around this limitation, which is probably a quality-of-life improvement that many SMG players will appreciate.

For the game’s logic a lot of code was borrowed from the recently decompiled version of the original game, which saved a lot of time even if the GBA’s hardware is no match for the Wii’s. From the gameplay in the video it definitely looks like a playable version of the game, with an acceptable frame rate that looks to be worth a try.

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