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Remembering the Weirdest Nintendo DSi Accessory

24 October 2026 at 22:00

The Nintendo DSi was released in November 2008, and boasted a new feature not formerly seen on the brand’s handheldsβ€”it had two cameras, inside and outside. It let the console take photos, a feature rather fitting given it was an era in which phone cameras had become the norm. Only, it wasn’t so good out of the box. However, [gavff] recently found an accessory from way back when that aimed to make the DSi’s camera somewhat more capable.

For some reason, the console accessories company Nyko decided that that the Nintendo DSi deserved an 8x optical zoom lens. Never mind that the console’s cameras were limited to a resolution of just 640 x 480 pixels, it was deemed important that the handheld have the ability to capture images of things that were somewhat farther away. The lens mounted to a specially-designed case that fit around the original DSi’s shell. It’s not particularly clear what the intended use case was, but if you wanted to expand the capability of your DSi camera, this was one way to do it. You could get some pretty sharp photos if you knew what you were doing, as [gavff] demonstrates in the video.

The video then takes things farther, putting an even larger, sillier telescopic camera lens on the DSi. [gavff] used it to capture a photo of the Moon, with the benefit that unlike modern smartphones, there’s no AI faking the results. The video also touches on the goofy Mad Catz flash accessory that used the DSi’s charge port.

We love seeing silly lenses on cameras that were never supposed to host them. Also, isn’t it wonderful that our ancient β€œNintendo DS Hacks” category is getting some love again after all this time? We’ve actually published aΒ bunch of DS hacks this year.

Switch 2 security takes a hit as hackers unlock homebrew access

22 October 2026 at 18:25

A security researcher has demonstrated a software-only partial jailbreak of the Switch 2, gaining "userland" access that he says "lets us run homebrew, reverse engineer and mod Switch 2 games, back up save files off the Switch, and access most of the Switch 2’s peripherals through MMIO."

The hack relies on the original Switch version of SmileBasic 4, the latest in a long-running series of programming environments and interpreters that run on Nintendo hardware. The so-called "tethered" hack also requires access to a macOS or Linux PC on the same network to run a node.js package that helps enable privileged system access.

Researcher Sammy Hajhamid writes that he used OpenAI's Codex to poke at SmileBasic's language interpreter, using a custom harness that could send USB commands to the system and view results via HDMI (as well as power cycling via a Bluetooth light switch flipping device). After "substantial effort for ~2 weeks," that harness discovered a 32-bit integer overflow that occurs when removing items from an array in SmileBasic. That error gives access to an array pointer, which in turn allows read-and-write access to portions of system memory.

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Β© Pepsipu.com

This emulator reimagines Nintendo’s Virtual Boy with a full color display

22 October 2026 at 11:59

Last year, we reported on Red Viper, a Virtual Boy emulator that added a splash of Super Game Boy-style color to Nintendo's famously failed red-on-black "portable" 3D headset from the '90s. Now, a new emulation experiment, VBoy Color, has taken the concept to a higher level, using a tile-based palette system that allows for many more distinct colors in each individual Virtual Boy frame.

Rather than simply replacing the Virtual Boy's four shades of red with four different colors, VBoy Color's readme files explain how the emulator's game-specific Color Packs can assign a distinct four-color palette to each 8x8 tile in a Virtual Boy scene. That means the emulator can differentiate between green pipes, grey platforms, and red brick wall in Mario Clash, for instance, even though all those in-game objects share the same overlapping red hues in the original game.

The Game Boy Color-esque results feel like being transported into an alternate history where Nintendo invested in a full-color display rather than cheaper red LEDs for the Virtual Boy hardware. The increased contrast between differently colored elements is particularly welcome in games like Jack Bros. or Vertical Force, where the original red-on-red display often makes it hard to differentiate the player-character from busy red background elements.

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Β© VBoy Color

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