A New Blood Hack For An Old Game
Even before 3D graphics and advanced shaders became common in the gaming world, there were concerns that virtual violence looked too realistic. Fighting games in the 1990s were routinely toned-down by having gratuitous displays of blood removed, which was often seen as disappointing by dedicated fans. [RaphaΓ«l Boichot] has been working to right this wrong in one obscure case, by rectifying the lack of blood in Sengoku 2.
Sengoku 2 was a title released in 1993 for the Neo Geo AES/MVS and the Neo Geo CD. It hit the market with relatively tame graphics that didnβt reflect the realistic amount of blood that should be released when an enemy was chopped in half with a sword. Noting that there was no simple DIP switch configuration or bit to flip to enable a more adult version of the game, [RaphaΓ«l] decided to create a custom blood hack the hard way. What ensued was a heavy-duty reverse engineering effort, swapping out palettes, and carefully editing tilesets in order to turn the censored graphics into something more lurid. A lot of artistic decisions had to be made to manipulate thingsΒ just so in order to create a pleasing effect that didnβt mess up other aspects of the graphics at the same time.
If youβre a bigΒ Sengoku 2Β fan, or you just want to learn more about reverse engineering and hacking on an obscure platform, dive into the project and enjoy the learnings. Otherwise, dive into the entirely different sorts of blood-related hacks weβve featured over the years.