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Today β€” 16 September 2026Tech

Not just Proton: Getting to know Valve's new SteamOS compatibility layers

16 September 2026 at 16:23

Since the release of the Steam Deck, Valve fans have gotten very familiar with the idea of the Proton compatibility layer that allows games written for Windows to run capably on the Linux-based SteamOS (though Valve's efforts in this realm date back further than that). To get more games running on the SteamOS-powered Steam Frame, though, Valve is relying on two additional compatibility layers that are new to the Steam architecture.

The first, FEX, is Valve's port of fex-emu, an open source project that emulates x86 processor instructions on an Arm chipset. Since 2018, what started as a small cross-platform emulation project has grown to include "an advanced binary recompiler that supports all modern extensions of the x86(-64) instruction set," according to the Fex website. The emulator can also make calls to graphics libraries like OpenGL and Vulkan to reduce overhead and uses "code caching to minimize stuttering as much as possible," according to Steam's own developer documentation.

While Proton was based on the pre-existing Wine conversion tool, Valve engineer Pierre-Loup Griffais told The Verge last year that the company has been funding Fex lead developer Ryan Houdek since the project was just a prototype. Back then, Valve was already anticipating that "close to a decade of work [would be] needed before [Fex-emu] would be robust enough people could rely on it for their libraries."

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Β© Aurich Lawson

Before yesterdayTech

Monday-morning surprise: Valve Software suddenly launches its wireless VR headset Steam Frame for $1,059

14 September 2026 at 15:01
Valve’s Steam Frame virtual reality gaming headset. (Valve Photo)

In a sudden shadowdrop, Bellevue, Wash.-based Valve Software announced on Monday that it’s launched its new standalone virtual-reality headset the Steam Frame.

Initially revealed in Nov. 2025 as part of the same initiative that brought us the new Steam Machine, the Steam Frame is a new entry into the VR hardware space.

Valve’s previous VR device, 2019’s Index, was designed to be installed semi-permanently in a single room. The Frame, conversely, is a standalone wireless device that consists of a lightweight headset and two hand controllers, much in the same spirit as the Meta Quest 2.

As with Valve’s other recent hardware projects, the Frame is essentially a specialized PC running the custom SteamOS 3, a Linux-based operating system. The Frame runs off of a Snapdragon 8 Gen 3 processor, with 16GB RAM, a microSD card slot, and two 2160 x 2160 LCD screens, one per eye. Oddly, it does not ship with its own dedicated power supply, but can be recharged using the same kind of USB-C plug as the Steam Deck uses.

As with the rest of Valve’s hardware, the Frame is designed to run games from your Steam library, but doesn’t necessarily run every game that’s currently on Steam. Instead, the Frame has its own verification system similar to the Steam Deck’s, with over 100 games currently hand-tested to be compatible with the Steam Frame. Every Frame also comes with Valve’s 2020 game Half-Life: Alyx as a pack-in bonus.

As with the Steam Machine, Valve plans to offer the first batch of Frames with a lottery system. To minimize the impact of scalpers, Valve intends to leave signups open for both models of the Frame until Thursday morning, then randomize the list once and email customers to let them know if they’re getting a Frame or will end up on the waiting list.

The Frame, top left, was the final entry for now in Steam’s hardware lineup. (Valve Photo)

Maybe most importantly, however, the Steam Frame’s starting price is $1,059 for a model with a 256GB internal storage drive. Users who want or need more storage can upgrade to a model with a 1 TB drive for $1,299.

Much as how its low price tag was the biggest point in the Steam Deck’s favor back in 2022, the Frame’s high price tag is an albatross around its neck. Reviews note that it’s a uniquely comfortable device and makes it easier than ever to fire up games in VR, but selling it for over $1,000 means it’s unavoidably aimed at the most hardcore members of what was already a niche market.

This is the same problem Valve hit with the launch of the Steam Machine back in June, and it’s likely to be an issue for every hardware manufacturer in the market for the foreseeable future. With AI companies gobbling up most of the RAM and hard drives on Earth for data center construction, in an event that’s often nicknamed the β€œRAMageddon,” any consumers who look to build or buy a new PC or console can expect a bad case of sticker shock for the foreseeable future.

That having been said, the Frame does position Valve to pick up where other companies have left off. Meta was previously the market leader in the VR space (PC Gamer claimed recently that Meta still commands roughly 54% of the VR market), but has made distinct cutbacks in 2026 in favor of refocusing on AI research and wearable computing.

Meta invested heavily in recent years on the assumption that virtual reality was the next big thing, and while it made big strides in making VR accessible, it appears to be in the process of rethinking that bet. VR still has plenty of fans and advocates, but it has yet to live up to the hype factor that it had in the late 2010s. The AI arms race, to some extent, appears to have eaten its lunch.

On paper, Meta’s pullback could’ve left space for Valve to shoulder-check its way into the VR market, but then RAMageddon hit. This wasn’t a bad plan as recently as last year, but the current state of the hardware market makes the Steam Frame a tough lift.

A 12TB Steam β€œteraleak” spills more than a decade of lost PC gaming history

30 August 2026 at 17:40

Here at Ars, we're intimately familiar with data leaks surrounding Valve's games, hardware, and the workings of Steam itself. But nothing could have prepared us for this weekend's "terarelease" encompassing more than 12TB of content related to seemingly every title available on Steam between 2003 and 2013.

What's being sold as an "as-complete-as-possible ... content server dump" of Steam's defunct "Steam2" server architecture from that time period is now circulating around via a BitTorrent tracker that Valve seems unlikely to ever completely purge from the Internet. The massive collection includes thousands of "depots" representing what seems to be every version of every game uploaded to those old Steam2 servers. That includes public release builds, of course, but in many cases also covers previously unseen pre-release, prototype, and playtest versions of popular titles published by Valve and third-party Steam publishers.

Steam2: Electric Boogaloo

The reason this weekend's leaked content cuts off abruptly in 2013 is because that's when Valve updated its content distribution system from "Steam2" to the current SteamPipe system. In moving from a proprietary file distribution format to standard HTTP file trees, the new system removed various update approval bottlenecks on Valve's end and streamlined update and patch downloads so they only reflected file differentials.

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Β© Valve / HL_Alyx_NoVR

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