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Before yesterdayTech

Meshtastic Pet Tracking

25 October 2026 at 07:00
Four black plastic devices, two with a black, stubby antenna, sit on a blue cutting mat with white guidelines. There is also a PCB and a couple grey-ish clips in the assortment. One of the devices is open, showing another PCB with various components including a GPS antenna and LoRa radio. A silhouette of a dog is screen printed next to the text "LIA" on the PCBs, and the same text and image is present in the shell of the device in the top center.

Most commercial pet trackers require a subscription or network connection to function. [Jon G Aguado] wanted a better way and designed LIA, a Meshtastic collar tracker.

LIA uses a custom PCB containing a ESP32-S3, LoRa radio, GPS/GNSS receiver, and a charge controller for the 18650 or 5023450 pouch Li-ion cell powering the device. Everything fits inside a 3D printed enclosure, and the device is charged via a magnetic 4-pin USB pogo connector to increase weather resistance.

One of the neat features of this particular tracker is that [Aguado] gave it two different power modes. High power gets a location fix every 30 seconds and has a pair of bright LEDs for visual assistance, low power only gets a fix every minute or so, and it can also be set to off, which is something we wish more device manufacturers remembered should be an option.

We hope anyone planning on using Meshtastic and LoRa in the US is aware of the issues surrounding FCC compliance, and if you want to track your pet another way, maybe KineFox is an option?

TAKTO, Open Source Hand-Tracking Built Like LEGO

By: Ian Bos
17 October 2026 at 01:00

Hand tracking in VR/AR can add a substantial amount of immersion and added interactivity. Unfortunately, most camera based tracking suffers when fingers get covered, intertwined, or simply out of view of the headset’s camera. What’s even less common are methods of giving feedback to the user’s hands. [Sebastian Molano] saw these issues and decided if anyone was going to make an open-source solution, it was going to be him with his thesis on TAKTO.

Clear visuals show step-by-step assembly.

TAKTO aims to remove the prior issues mentioned with visual tracking by using magnetic encoders to tell where the device is and the finger’s position inside it. Actuators are able to pull on the fingers themselves to add even further information to the user. Of course, none of this is too crazy, as we have seen similar projects before. Where TAKTO stands out is the extent of the support outside of a one-off hand tracker.

TAKTO.one not only holds general information about the project itself, but also an entire digital twin of the live device. This console can give you a visual of using the glove and general status information. Documentation on how to assemble one for yourself is presented in clean visuals, which should make the build process painless.

Everything else about how to make the hand for yourself can be found on the project’s GitHub. The price tag is steep for the actuated version, though there is a sensing-only version for hand tracking, and most of the cost comes from the quality actuators used. If you want to look into implementing some usability into existing VR hardware, make sure to look at what Valve has released publicly!

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