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Mesh Network Telephony Over Bluetooth on Android Phones

Telephony is a bit of a mixed bag. On the one hand, being able to talk to people in far off places is kind of neat, at least in theory. On the other hand, you’re usually reliant on a centralized network, which isn’t ideal to the mindset of most hackers.[Gautam]’s MeshLive project deals with that last one, offering a decentralized mesh network solution based on Bluetooth for Android phones that can handle both voice and video.

Rather than relying on dedicated hardware, this particular mesh piggybacks on your phone, and exists only as an Android application. Calls are end-to-end encrypted for both voice and video — though two-way video calling is still experimental. More testing has gone into video broadcasting, where a stream goes out one-way. The capability is available for voice, as well.

Each user has a unique identifier that can be scanned to create contacts, but it isn’t otherwise clearly identifiable to everybody. You’ll only appear with a random name that changes every 15 minutes to other users in range who aren’t your contacts. Range is of course the Achilles heel of this project, since it’s using the Bluetooth hardware of ordinary smartphones. It’s possible to extend the range of Bluetooth significantly with the right hardware, but we imagine most folks aren’t carrying directional antennas around with them. While every phone does forward the signal to as many others as it can, it can only do so for about 20 meters.

Of course LoRa remains the protocol of choice for mesh networking, though it’s normally used for text messages only. We have seen voice packets over LoRa, but anything LoRa requires dedicated hardware while this only requires an app.

Pushing Bluetooth out to 12 Kilometers

Bluetooth is a short-range protocol that’s great for peripherals and finding your keys, but it’s limited range is mainly a product of how it’s usually implemented. A recent video from [nktbuilds] demonstrates this by extending its range out to 12 kilometers, or around 7.5 miles.

The secret is twofold: one is the antenna, a parabolic unit that captures far more than the dinky dipole in your phone. The other is a very sensitive receiver with a much lower noise floor. What you won’t see here is any extra power than you get stock out of one of those generic coin-sized Bluetooth tracker tags. It’s kind of obvious, in retrospect: grab more signal, lower your noise floor, and get a better result. Still, it certainly wasn’t obvious it would work out to 1200 m, and it’s an impressive feat by [nktbuilds]. We’re going to have to keep it in mind next time we lose our keys.

Of course this doesn’t mean you should jump to Bluetooth for distance communications. You’re still better off sticking with something like LoRA for that, especially since it’s good to hundreds of miles if you can get line-of-sight — or even tens of thousands with the right setup.

The Slurptop is Both Drool Worthy and Practical

There are two kinds of cyberdeck: the kind someone makes on a lark and operates purely on ‘rule of cool’, and the kind designed to do practical work. The Slurptop by [Slurpburgers] is decidedly in the second category — but that doesn’t mean it lacks for coolness. What’s cooler than a power-tool battery?

Custom laptop, open to show eronomic keyboard and trackball.
Don’t you just want to slurp that up?

That last feature might make this closer to the Neuromancer definition of cyberdeck than most featured on these pages. You still can’t jack it into your cortex, but it does have the ‘assemble from off the shelf components at need’ vibe of the original concept. It also means there should be plenty of battery power to keep working with the power-hungry x86-based GMKtec MiniPC that runs this thing.

If the battery gets low, which it will after about 4 hours or so, swapping is easy — but not hot swapping. Luckily [Slurpburgers] grabbed a module meant for Uninterruptible Power Supplies to swap over to wall current, so this device can be plugged in whenever necessary. Alas, charging must be done on the factory charger, not the device, but that swapping really adds to the ‘future of the past’ cyberpunk flare of the device in our opinion.

Speaking of the past, why did we ever stop putting mechanical keyboards and trackballs onto laptops? The inputs on this thing are glorious, and this writer’s hands envy the ergonomic curve of it while typing away on an old HP Pavilion’s sad and squishy low-profile keys. The trackball itself is a minor hack, being made using the guts of an old gaming mouse. Not everyone will approve of every design choice here, but that’s the point of doing it yourself — so like [Slurpburger], you can have it your way.

This is hardly the first time we’ve seen a clacky laptop but we can’t recall a cyberdeck made with tool batteries before.

Thanks to [JohnU] for the tip!

Watch VCF Southwest in Retrotastic SGI-Edited Footage

There’s just something about backing way, way off the cutting edge to rediscover the simpler joys of yesteryear. We’ve got a contest about to wrap up along those lines, and there are festivals celebrating all things retro in the world of computers and electronics the world over. Vintage Computer Festival (VCF) Southwest happened back in the summer, but [Wave Design] just posted a gloriously retro retrospective, complete with the full 1990s video-editing workflow, completed on an SGI O2.

The footage was recorded on a 1990s vintage DV camera, and read using a somewhat-newer Sony tapedeck that we sadly have to admit also counts as retro in these late days. That gets piped into a vintage SGI O2 workstation that would have had us drooling back in the day, whose only concession to modernity is the inclusion of an NVMe SSD through a collection of adapters we can only call a hack. This may be burying the lede deep, but it turns out there is now an NVMe driver for IRIX 6.5. Using a modern SSD saves [Wave] from dealing with the literal stack of external drives video editing called for back in the day, so we can’t hardly blame him.

After the hardware walk-through, [Wave]’s video gets into the software, which is surprisingly modern. The footage he creates is decidedly not. It looks exactly like it was broadcast in 1996, perhaps following an episode of ReBoot — which conveniently enough, also used SGI workstations in its production, though with a decidedly rarer type of digital video tape.

When You Can’t Pick Between Electric and Jet Power, This Buggy Has You Covered

Rear view of the sand rail whizzing by.

Technically, what [Macona] built with a surplus Solar T-62 turbine is not a dune buggy, but a sand rail, but it does have the delightfully rare combination of electric and turbine drive that is absolutely worth wading through a 53-page forum thread to learn about.

The turbine came bare as surplus, but [Marcona] used a pair of Kia/Hyundai HSG water-cooled motor-generators to turn it back into something very much like the APU it likely started out as. That’s APU as in “Auxiliary Power Unit” in this context, the little generator that keeps the lights on when your plane is sitting on the tarmac. That went into the sort of frame you’d once have put a VW bug engine in — and the 150 HP off the shaft of the turbine beats anything you’ll get with Wolfsburg’s little boxer motor, even after losses in the generator and motors. Even better, the whole assembly, which uses the electric motor from a Mitsubishi Outlander, likely doesn’t weigh any more than the internal combustion engine and transmission, so whatever you call this little off-roader it ought to move well. It certainly seems to in the demo video embedded below.

What it doesn’t do is sip fuel, the T-62 being rated at 19.3 gallons/hr at full load. Fuel efficiency is definitely not the motivation here. He’s absolutely not saving money, especially not with what jet fuel costs these days. It’s one of those projects done purely for the joy of it — where if you have to ask why, you’re barking up the wrong tree. The vehicle isn’t yet street legal, but [Marcona] is working on it.

If you do like the idea of this kind of series hybrid drive, Edison Motors of Canada is working on bringing it both to semitrucks and heavy trucks, and that is motivated by fuel savings.

Thunderbolt Strikes Windows98

If there’s one thing everyone hated about Windows 98, was the lack of USB4.0 support. We remember vividly the cries of anguish at the launch party when we found out that 21 years in the future, the operating system wouldn’t support the then-undreamt of speeds of the thunderbolt-based fastest USB protocol. After two decades of living with this crushing disappointment, [Yeo Kheng Meng] has delivered the goods: the most modern of USB interfaces on some very much not modern versions of windows.

This builds on [Yeo Kheng Meng]’s work on xHCI drivers for USB2.0 support, which we covered at the time. Like that hack, this one applies to Windows 98 through 7, and has a similar level of LLM-wrangling involved. There are actually a few parts to it– one is a USB3.0 driver, which replaces the old xHCI98 driver and is available on GitHub. On Windows98, USB3.0 speed caps out around 200 MB/s, likely restricted by Windows98’s maximum request limit of 64kB on USB transfers. Even with the faster bus in action, it can only gobble those tiny blocks of data so fast.

There’s also experimental USB4.0/Thunderbolt support, as stated above. While not as stable as the USB3.0 portion, we’re kind of impressed it runs at all. Thunderbolt is more than just a faster data bus, after all– you have to support multiple protocols. To handle all that you can install xhcicm.sys and have the surreal experience of accessing an docked NVMe drive from the last century’s best Windows via his Stor98 driver. That’s based largely on [SweetLow]’s NVMe9x project, which he forked but is going to be bundled into the main repo.

What might be more helpful to the community than these drivers is [Yeo Kheng Meng]’s fork of QEMU11 that emulates USB4/Thunderbolt hosts and devices. Having a working emulator seems like it would be a huge boon for this sort of semi-automated development. That’s available in its own repo.

Aside from the already-linked USB2.0 drivers, [Yao Kheng Meng] has an impressive retro-computing record, that includes Swift on the Apple II and turning DOS into llama.c habitat. It should be noted that that llama.c’s TinyStories is not the LLM that assisted with this project.

Thanks to [Yeo Kheng Meng] for the tip!

C64 Hardware Simulator Isn’t (Just) For Playing Around

If you want to play old Commodore games, there are C-64 emulators available for just about any platform– but most of them are so high level, they’re really meant for just that: playing games. [antirez] has a different goal with his c64-hw-sim project— it’s a lower-level emulation that simulates every chip and every connection on an ASSY 250407 motherboard, and all the chips on it, too. Ever wondered what happens when a specific chip is missing, or a random pin is shorted to ground or forced high? You can do all that in software, with no risk of harming antique hardware.

While that might be a fun bit of faffing about for a certain sort electronics sadist, the real utility is to learn about the hardware, both in the abstract and to help you troubleshoot a board you might have. It’s likely that many given failure modes reproduce the same effects– lots of things can knock out the display output, for example–but at least if you’ve reproduced a flaw in software you can try testing the hardware to see if that’s the cause of your problem. Assuming the simulation covers your hardware issue, anyway.

There’s cycle-accurate chip emulation for the processor, CIAs, SID and VIC-II via code by [Andre Weissflog], a.k.a. [flooh]. Meanwhile analog circuitry in the video, audio and power sections are not simulated so not everything fault will be replicable here. Still, it might be a neat tool– just don’t try and run any games on it, because even on high-end modern hardware it only runs at about one-third speed. That’s fast enough for diagnostics, but not so much for Maniac Mansion, never mind Elite. 

Speaking of Elite, did you know the source– both of the port and the original– is available with comments? If you want an emulator you can play, you can get it on everything from microcontrollers like Teensy to your personal computer.

Thanks to [Salvatore] for the tip!

Hand-Machined Stake Sharpener Just in Time for Dracula Season

Vampires aren’t as common as they once were, but in most places they aren’t fully protected and it’s still possible to get a tag for legal hunting come October — at least if you’re using traditional weapons, like a good old wooden stake.

[This Old Tony] on YouTube didn’t have a good old wooden stake handy, but he does have a machine shop. Does he turn stakes on a lathe? Hardly. He turns an aluminum block into a giant pencil sharpener so he can use his drill to make vampire-removers out of any stick he finds.

If you thought that intro was too silly, you can skip the video. [Tony] is a funny guy, and is obviously enjoying himself in the voice over. He also obviously knows his way around a machine shop, and the 22 minute video shows every step of making a tool from a solid block of aluminum and some steel plate. It isn’t as soothing as some machinist’s videos are, though, as roughing out the 30 degree interior cone that will hold the stake against the steel blade is somewhat nerve-wracking to watch. Getting the blade mount tangent to the cone may have been trickier machining overall, but [Old Tony] nails every step. He’s now ready to dust any Nostferatu or Lasombra who darkens his door, assuming he has the strength to hammer the 3″ stakes he’s making through their undead ribs.

We’ve been enjoying [Old Tony] since we saw him build his own CNC table, only to ignore it in favour of his hard-earned skills. If you like that sort of thing, take a look — [Tony]’s cutting wit can make even videos about boring tools entertaining.

Tiny e-Paper Display Delivers 30 FPS of Game Boy Fun

Slow refresh, ghosting and low-contrast — wait, are we talking about passive matrix LCDs, or e-paper displays? That might be why e-paper Game Boy emulators are a thing: the limitations of the black-on-grey e-paper screens remind us of the grey-on-green LCDs Nintendo used in the 80s. In this case [Bo Made It] made it out of a Waveshare ESP32-S3-ePaper-1.54, and got 30 FPS from it. 

Now, regular readers might be thinking, “So, we’ve seen the 60 FPS e-paper monitor, how is this special?” It’s a fair question. The answer is that [Bo] is doing this on a randomly chosen dev board with a built in wavetable e-paper controller, rather than the bare inputs that allowed the [Wenting Zhang]’s project to work. On the other hand, [Bo] does credit [Wenting], particularly his e-ink PaperBoy project, with directly inspiring both the project and his implementation.

Again, the big difference is going through the blob of the controller, but it turns out you can still address individual pixels through it. [Bo] gave each pixel a ‘budget’ for up to 8 pulses it depending on how much it needs to change, speeding things up immensely. Our favorite part is how he achieves the Game Boy’s 4-bit greyscale by, in effect, deliberately ghosting the display. Pixels aren’t driven long enough to fully flip them if they’re going only one shade lighter or darker. This complicated matters, since going from black to ‘white’ now takes longer than ‘white’ to the next darker grey, and the exact timing needs to be worked out for each color transition. Getting that timing right took a lot of calibration, and we like how he used video to help automate the process.

That process is still ongoing, so there’s no GitHub link yet. [Bo] will open source everything when it’s ready, and we look forward to it. We also look forward to the PDA-like device he’s going to be using this display driver for. If this all sounds similar to a recent 20 FPS e-paper hack, that’s because it’s the same underlying technology.

2026 Retrocomputing Challenge: USBSID-Pico has Two SIDs, Many Inputs

We’ll give you three guesses what the most important bits of silicon in [LouD]’s USBSID-Pico are, and two don’t count. Yes, there’s a Raspberry Pi Pico, and a pair of the unforgettable SID chips from MOS– the sound chip of the C64, the die that launched a thousand chiptunes. Well, unless you build it with a hardware SID replacement, but the goal of this device is to get SIDs hooked up to modern hardware.

To that end, USBSID-Pico can be controlled via USB– obviously– in the form of CDC/WebUSB/WebSerial but also MIDI, and even ASID, which is a specific protocol for streaming SID register data over MIDI. You might be wondering the point, since surely you can get cycle-accurate SID emulation on an RP2040, right? Well, not everyone agrees that cycle-accurate emulation is accurate enough; like the people who swear by the subtle distortions tube amplifiers introduce into the sound, some say the chip’s own inaccuracies give the sound out of the physical device a unique vibe emulators don’t match. That’s a fight for others to litigate; we just appreciate the work that went into getting these old sound chips talking to modern hardware, and getting the project certified as Open Source Hardware.

This combination of old sound and new microcontroller makes the USBSID-Pico a good entry for our ongoing retrocomputing contest, particularly the retro-modern category. Just be aware of PAL and NTSC differences with these old chips, or your beeps and boops might be out of tune. They haven’t made them in decades, but there are more than a few modern replacements for the MOS 6581.

2026 Hackaday Retrocomputing Contest

The Hexa-Bouncer May Be The Most Overengineered Thing You See This Week

Sometimes, you want to build a simple project– the minimum viable product that solves your problem and nothing else. Other times you might be feeling a little extra, and want to use oodles of machined aluminum, six steppers, two cameras, a Teensy and a PC with a GPU just to bounce a ball. That’s the mood behind [T-Kuhn]’s hexa-bouncer, a Stewart Platform on steroids.  You can read all about it on his blog or witness it in action in the video below.  Trust us, really have to see it in action.

The six stepper motors connected to planetary gearboxes each drive an arm. Ingenious linkages allow the steppers to control a ping-pong paddle in every axis of rotation and translation. A Teensy 4.0 coordinates those steppers, but the marching orders are coming from a PC where a Unity application — available on GitHub — is performing Inverse Kinematics using the two cameras to track the ball in 3D. You might imagine a GPU comes in handy there. Both the article and the video get into more detail on the IK.

As for the physical build, as stated, it’s mostly aluminum milled out on [T-Kuhn]’s CNC machine, and while the pieces aren’t actually innumerable, he has to carve out 27 chunks of aluminum for each arm– plus all the bits in the base. The total count is over 300. It’s a very impressive robot to do the very mundane job of ball bouncing, which makes it probably the most overengineered thing we’ve seen this week. Kudos to [Tobias] for that!

Most of the other hexapods we’ve seen have been upside down in comparison, but since the last metal one was a horrifying man-carrying walker, we’ll forgive their misalignment. The computer vision workflow [T-Kuhn] is using for ball tracking is one he pioneered on his octo-bounce robot, which we also covered.

Thanks to [Tobias] for the tip! If you’ve built something so amazingly over-the-top that friends and family question your sanity, bounce it into our tips line! We understand.

 

DARPA Lift Challenge Won by Helicopter

AVIDdrone's winning entry: a helicopter.

America’s mad scientists all have one dream: DARPA money. DARPA, the Defense Advanced Research Projects Agency, regularly throws round sweet, sweet tax dollars to push the envelope on any number of things, leading to such spinoffs as the very network carrying these words to you. Not every DARPA project ends in revolution though– like the latest DARPA Lift Challenge, whose goal was to see the creation of a vehicle that could perform Vertical Take Off And Landing with a payload 4x its own weight. We’ve embedded the ‘look back’ video below.

We hoped for something revolutionary, something bizzare, something really, really cool– and there were absolutely entries on the field that met all of those superlatives. Unfortunately, sometimes conventional designs are the convention for a reason , and the overall winner by AVIDrone, Inc. was just a very well made electric helicopter. One big lift rotor, one little tail rotor– aside from clever details in the solid-state batteries and carbon-fiber construction, it is a totally normal aircraft… albeit one that could lift 3.84x its dry weight, or 112 lb of payload. Interestingly a battery-powered hexrotor drone took home second place with a 3.64:1 lift ratio. Perhaps the big shock was not seeing combustion engines until third place: another helicopter, this time with a turbine engine. So much for energy density!

Some of the other more bizzare– if less performant–entries did get prizes to further their development, so we’ll likely see them back for the 2028 version of the challenge. Some of the concepts visible were covered here on Hackaday, like turning the drone body into a giant lift rotor , so perhaps one of you will have the bright idea that brings home a million in the next round of the contest.

Backup Tapes Come Back to the Homelab

It’s one of the great mysteries of computing, how somehow in the Year Of OLlama 2026, tape remains the god of cheap storage. A while back [Ben Pettis] recounted his experience setting up an LTO-5 tape drive in his homelab, an experience which only becomes more relevant as hard drive prices stay high.

LTO-5 is already well out of date in the professional world, after all– a new server install would be debating the merits of LTO-9 versus LTO-10, but for the homelab it’s a matter of what’s affordable on the used market with decently-sized cartridges. If you can live with 1.5 TB of uncompressed data on a roughly palm-sized Linear Tape, Open cartridge then LTO-5 could be good enough. Yes, the tapes are advertized as 3TB, but that’s assuming a 2:1 compression ratio on the data, which you’re not likely to get on the photos and video that make up much of a data horder’s storage. That’s one thing [Ben] was quick to clear up for us. He also detailed his adventures with the cheaper-to-buy fiber channel model of drive.

The label would have you believe this box stores 30 TB.

Tape drives usually come with an SAS or fiber channel interface– fiber channel being, you guessed it, an optical solution unlike the SCSI-like SAS connection you may be familiar with for block storage devices. With a PCIe adapter it’s not hard to set up, provided you get the cables the right way around! That’s another detail we’re glad [Ben] shared so we can find it again if we have the same problem: with no switch in the circuit, you need a crossover cable to bring TX to RX. Which is obvious in retrospect, but obscure to those of us just learning about the standard.

The advantage, as [Ben] makes clear and everyone has always known is simply price. As of this writing, diskprices.com has 16$/TB as the lowest cost, while [Ben] was able to pick up lightly-used tapes on eBay for only 2$/TB. If you have a lot of data, those savings amortize the drive costs relatively quickly, since a used drive like [Ben]’s can be had for a few hundred bucks.

Is it the ultimate solution for our data storage woes? That depends on your needs, but perhaps not considering we get as many tips on storing data on reel-to-reel as we do on LTO. We even saw a tape-loading robot repurposed to serve bar one time.

DECing Out the Homelab with an AlphaServer 2100

Retrocomputer enthusiasts have a bad rap as nerds who just want to play old video games. There’s some truth in this, but the reality is that we’re nerds who want to do all sorts of things with old hardware — everything from consoles to servers. Servers like the DEC AlphaServer 2100 [derelictelectronics] picked up at Vintage Computer Festival Midwest this year. He was kind enough to record a tour for those of us who missed seeing these early Alpha machines in their heyday.

DEC did sell these units with multiple-CPU reports from the get-go, but the [derelictronics] particular model has  a single CPU board carrying a 64-bit Alpha RISC processor. This machine from 1994 dates to near the height of the RISC wars when it seemed everyone needed to have their own high-end architecture, all of them RISC. While the machine could host up to 2GB of RAM, the example [derelictelectronics] found only has 256 MB, which was still not a small number for 1994!

He does get the machine powered on around the 20-minute mark, but doesn’t get to see an operating system. We’ve seen before that booting an Alpha machine is a bit different, but the problems he’s having appear to be power-related. Hopefully he gets it up and running with OpenVMS as promised. In the meantime, the VAX-descended OS lives on in the cloud and in the virtual machine of this operating system museum.

2026 Retrocomputing Challenge: NEC 286 Laptop Rides Again

The sad reality is that all consumer electronics are going to be e-waste eventually. [Cory Whitesell] was determined his old NEC ProSpeed 286 Laptop wouldn’t meet that fate until absolutely necessary, so when his attempts at repairs failed, his efforts pivoted to create a retro battlestation from the stylish old machine.

That screen looks too good to be stock, but otherwise you can’t tell from this angle.

Externally, it looks pretty well stock, and [Cory] has retained as much of the internals as possible. The original power supply remains intact, with power taken off the original HDD’s molex connector. Said power drives a Raspberry Pi, which is small enough to fit inside without any gutting. The original keyboard connects easily enough via a PS/2 to USB adapter, while the passive-matrix LCD has been replaced with a modern screen of the same dimensions. You’d have to be a pretty hard-core purist to mourn that last change.

With emulation on the Pi, he can still have the DOS experience you’d expect from this machine, but its also powerful enough to be useful in the modern day. While we place no bets on whether or not this mod will stay relevant for another 38 years, a more powerful single-board computer or slightly-squished cell phone can be placed in the drive bay instead once the Pi’s ARM processor inevitably starts to look as anemic as the 286 does now.

Not everyone loves this kind of restomod, but we’ve featured more than a few and have a special category for it in our ongoing retrocomputing contest for those who will do everything to keep classics out of the e-waste bin, including remaking them.

2026 Hackaday Retrocomputing Contest

Margaret Hamilton, Pioneering Software Engineer, Dies Aged 90

As Director of the Software Engineering Division at the MIT Instrumentation Laboratory, Margaret Hamilton was responsible for the software for the Apollo program. The code she was responsible for ran the lunar lander, and brought multiple missions successfully to the surface of Luna and back to orbital rendezvous. We regret to inform you that she passed on September 30th of 2026, aged 90 years.

Hamilton, with the code that put men on the moon.

If you call yourself a software engineer, you have her to thank. Hamilton didn’t just help define the field through her efforts, she literally coined the term while at NASA in an effort to get “mere” programming taken more seriously. Suffice to say, that ambition was realized, and few see programmer as a low-status career these days.

After decades of obscurity, known only to those willing to dive deep into the Apollo program to discover her work there, Hamilton found deserved fame late in life. Her likeness eventually found its way to classroom posters and even an official LEGO figure. She also got the Presidential Medal of Freedom, but we don’t see how that could possibly compare to being immortalized in LEGO.

Some have called her a feminist icon, blazing a trail for girls and women. While that’s true enough, it’s also thinking perhaps too small. Like the missions she did so much to make successful, Margaret Hamilton blazed a trail for all of humanity.

We wish Margaret’s family the best as she blazes a trail we all must someday follow into that one last undiscovered country. Our own biographical tribute is several years old now, but it bears rereading in light of this news.

The 80s Called: They Say This DIY Phone Is, Like, Totally Rad

Like more than a few of us , [Kevin Noki] is sick of being pulled out of flow state by that annoyingly addictive black rectangle we all carry around. His solution was to build a phone to escape his phone, in a YouTube video we embedded down below. We’d say that phone is straight out of the 1980s, except it’s not quite a phone. It would perhaps be more accurate to say he’s building a Bluetooth handset– actual telephony remains the province of a professional device with regulatory approval, because getting custom hardware on VoLTE is a nonstarter in many places.

He starts out using an ESP32, because he already had one and why not? It’s got bluetooth, after all. Alas, audio quality he was getting through it was a little too crunchy, so he pivoted to use a dedicated Hands Free Profile (HFP) bluetooth module that is purpose built for exactly this kind of application. He’s selling the design on his website, but given how much detail he shows on screen, recreating your own version would be easy enough to save the quid. You’d be missing out on the STL for the fantastic 80s brick he’s made, which may be the most interesting part of the build to us.

We’d likely have jumped right to CAD and printed out a few iterations of the case until we were happy, but [Kevin] takes a more traditional industrial-design approach, mocking up the phone with XPS foam and a manually-operated hot wire cutter. It’s not a step we see makers take very often, but it pays off here– at least for subtracting material, it’s a very quick way to iterate, and he only needs to do one 3D print for the final version. We also like very high-tech acrylic bending jig, which he uses to put some black LED acrylic over the display.

It’s a lot of work to make you less-likely to grab a phone you still need anyway– remember, there’s no cellular modem in this– but, hey, it beats torturing yourself, or worse, a tamagotchi.

Streaming Games Means the Nintendo DSi Will Never Be Obsolete

There comes a point where you have to acknowledge that your beloved console is out of date and– barring the odd homebrew title– won’t be playing new games ever again. You’d think that Nintendo’s 2008 DSi handheld would be in this category, but [gavff64] has a workaround. What if the odd homebrew title streamed games over the network?

At its core the RNDS-Stream is just decoding an MJPEG stream from a server on a Linux PC, giving you the content of an X11 or xWayland window with relatively low latency at around 15-20FPS. So while you won’t be entering any e-sports tournaments, you can enjoy more relaxed, casual games like Counterstrike. Well, at least there’s no audio streaming yet, so you won’t have to hear the other team’s trash talk. That ought to make it more relaxed.

Sound may come; the project is very much a work in progress, and also a showcase of RubyNDS, [gavff64]’s Ruby-based homebrew framework for the DSi. Why Ruby? Why the DSi? For no other reason than [gavff64] likes both of those things.You can observe it in action after 4:48 in the video embedded below– just be warned, it’s editing is tuned to a TikTok-using audience and won’t be to everyone’s taste. Don’t let videography get in the way, though, because the hack is the thing and it’s up on GitHub for all and sundry under an MIT license.

The DSi is no stranger to hackers, having gotten its first flash cart the year of its release. In spite of that, we’ve seen surprisingly little homebrew for the dual-screen device, this augmented reality app being an exception.

Don’t Try this At Home, Transcranial Magnetic Stimulation Edition

Transcranial magnetic stimulation is one of those things that seems too wacky to be true. Depression not responding to treatment? Let’s smack you upside the head with strong magnetic fields! As odd as it sounds, it’s actually very well studied and works often enough that it has been approved by regulatory agencies as real evidence based medicine.

It’s also now open source, thanks to the OpenTMS project by [Zach McGinty]. Though since its not approved by the FDA or your local authority, be very aware of [Zach]’s disclaimer that this is not a medical device and if you do build something based on the extensive data on his GitHub, you do so at your own risk.

He’s got plans for the coils that go next to your head — made of hollow copper pipe to carry coolant, just like the pros do it — and the power supply to pulse them with mind-altering amounts of electricity. That might be literal in this case, but it’s also a hefty power supply: a pair of microwave oven transformers, switched through IGBTs in a flyback configuration. We’re talking kiloamps here, so make sure you know what you’re about before you try putting that kind of power right next to your skull.

[Zach] did, and he’s still here. Though to be fair, we’re not sure if he’s a very good engineer or just very lucky. Given he’s isolated the IGBT gate controls with fiber optics, and seems to follow other best practices, we’re going to guess the former, but it might still be both.

Either way, this one is going firmly into the “don’t try this at home” bucket. Even so we’re happy to see more medicine go open source, be it assistive sip-and-puff pointing devices, or ESP32 electroencephalograms. If nothing else, it keeps the big boys on their toes, and that’s what hacking is all about.

Don’t Worry, This R/C Airship is Supposed To Be On Fire

[Avery] standing inside the inflating envelope of his airship

We’ve had a lot of flying hacks here over the years, and that includes just about any way to get airborne you can think of — but very few of those have been airships. Fewer still have been 27-foot thermal airships, like the one [Avery Flies] designed and put together recently.

A thermal airship, in case the name doesn’t give it away, is a dirigible hot air balloon. Like a hot air balloon, it gets its lift from the density difference between hot air and the regular atmosphere. Unlike a hot air balloon, it has control surfaces and an engine so it goes where you tell it to. The craft uses good-old-fashioned radio control, and except for the nylon envelope he spends the first 15 minutes of the video below designing and sewing up, the technology mostly comes from be from the world of R/C aircraft.

The big exception is of course the a propane burner used to generate heat, said propane being supplied by a pair of small green tanks such as you might use on a portable barbecue. Everything that moves is electric, though: there’s a 70 mm (about 2¾“) electric ducted fan acting to push the air up into the balloon so it keeps shape, and a great big brushless DC motor pushing an 18” (about 457 mm) prop for thrust. The steering servo is actually a repurposed winch servo from an R/C sailboat, rather than anything from the world of model aircraft. But it makes sense, as the meter-scale fabric rudder is more like a sail than the control surfaces of most R/C aircraft.

You might expect a blimp to be the biggest flying machine we’ve featured on Hackaday, but some truly giant-scale R/C aircraft have come our way in the past. We’ve also seen some pretty teeny blimps.

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