Seattle VR studio Polyarc, creator of βMossβ series, closes down after almost 12 years

The Seattle-based video game developer behind the award-winning virtual reality adventure Moss has closed its doors.
The announcement was made via Polyarc Gamesβ LinkedIn page on Friday afternoon. No specific reason was offered for the studioβs closure.
βAfter nearly 12 years riding the joyous rollercoaster of emotions that is making video games, our time together has come to an end,β wrote an unnamed Polyarc representative. βThank you to everyone at Polyarc. Our work is now finished.β
Twenty-nine employees will be dismissed due to the studioβs closure, including co-founders Chris Alderson, Danny Bulla, and CEO Tam Armstrong. Polyarc has posted a list of contact information and profiles for all affected employees, in an attempt to help them line up their next positions.
Polyarcβs first and best-known release was 2018βs Moss, where players helped guide a young mouse named Quill through a fantasy world on a journey to save her uncle. It was followed by 2022βs Moss: Book II, a direct sequel that continued Quillβs story, and the 2025 strategy spin-off Glassbreakers.
Polyarcβs most recent release was this yearβs Moss: The Forgotten Relic for PC and console, which collected both Moss games into a single non-VR experience.
Armstrong, Bulla, and Alderson founded Polyarc as a startup in 2015. All three were former employees of Bungie in Bellevue, where theyβd all worked in different capacities on Bungieβs online shooter Destiny.
Polyarcβs closure comes almost six months after its announcement in March that itβd had to significantly reduce the size of the company, and almost eight months after a wave of layoffs at Meta that forced a major reduction at Bellevue, Wash.-based VR studio Camouflaj (Republique, Batman: Arkham Shadow).
As noted in January, Meta is perhaps the largest current player in the virtual reality sector, largely off the ubiquity of its standalone Quest headsets. When Meta decided to deemphasize its VR efforts in January, reportedly in favor of wearable computing and AI research, it touched off a negative ripple effect throughout the virtual reality field.
There is a chance that Valveβs upcoming Steam Frame may serve as an effective bailout for the VR sector by reigniting consumer interest, but at time of writing, the Frame has no release date. Itβs apparently imminent, as suggested by a big leak in August, but thereβs nothing definite. If the Steam Machineβs release in June was any indication, however, we can assume the Steam Frame will launch without warning on some random Tuesday morning in the next two months.






