Gamers still hoping against hope for a true follow-up to Half-Life 2 (after so, so many years) may remember last year's flurry of speculation that Half-Life 3 was finally nearing completion. Amid all those rumors, though, we never got any official sign from anyone inside Valve that a Half-Life project was currently in development.
That changed this week thanks to an apparent slip-up during a panel at GameSoundCon, an industry conference devoted to "the art, technology, and business of game audio." In a panel devoted to Valve's use of open audio engines (captured in this Vimeo clip), Valve composer and audio artist Mike Morasky let an interesting string of three letters slip while talking about the way the company implements high dynamic range (HDR) audio:
Our HDR system is basically that's one of the three pieces that come together to make an HDR that you can easily optimize. And in fact, I think Deadlock has their own version of HDR. HLX has its own version, so on and so forth [emphasis added].
Innovations from Seattle startups that made Time’s Best Inventions list, clockwise from top left: Tin Can’s landline-style phone; OneCourt’s tactile tablet for low-vision sports fans; Seattle Ultrasonics chef’s knife; Yoodli’s “Create” tool. (Images via Tin Can, OneCourt, Seattle Ultrasonics, Yoodli)
Seattle-area innovators made a strong showing on Time’s 2026 Best Inventions list released Thursday, claiming spots for breakthroughs ranging from a tactile sports tablet for low-vision fans to an ultrasonic chef’s knife.
The annual roundup — featuring 300 innovations, with Apple CEO John Ternus and the new iPhone Duo gracing the cover — includes startups like Yoodli, Tin Can, and OneCourt, alongside major regional hardware operations like SpaceX’s Redmond-based Starlink team and Bellevue’s Valve.
Apple CEO John Ternus and the iPhone Duo on the cover of Time. (Time Photo)
While the main headline focused on Apple’s leadership transition and new flagship hardware, the Pacific Northwest’s outsized presence on this year’s list highlights the region’s growing influence across everything from consumer AI and assistive hardware to outdoor gear.
Among the region’s tech giants, Amazon landed two spots on the list, for both its Amazon Pharmacy Kiosk in the medical category and its voice-directed Proteus warehouse robots in logistics. But Microsoft was shut out entirely, missing a placement in both the main 300 list and special mentions.
“These are creations changing how we live, work, play, and think about what’s possible,” Time’s editor’s wrote, adding that each contender was evaluated on key factors, including originality, efficacy, ambition, and impact.
Here’s a breakdown of regional innovations honored by Time:
OneCourt (Accessibility): Developed a tactile tablet that translates real-time player and ball data into physical vibrations, allowing blind and low-vision fans to track live sports action with their fingertips.
Yoodli (Education): Recognized for its AI platform for human skills, which uses realistic AI roleplays and real-time coaching to help users build and practice workplace communication skills.
Tin Can (Parenting): Earned a spot for its landline-style home phone built specifically for kids, offering a safe way for families to stay connected without screens.
Seattle Ultrasonics C-200 (Food & Drink): Created by Modernist Cuisine alum Scott Heimendinger, this ultrasonic chef’s knife vibrates tens of thousands of times per second to slice effortlessly through food.
SpaceX Starlink V5 (Connectivity): Engineered by SpaceX’s team in Redmond, the newest internet terminal is roughly 35% smaller and 52% lighter than its predecessor, making on-the-go satellite connectivity easier to mount and deploy.
Valve Steam Machine (Entertainment & Gaming): The Bellevue-based gaming giant made the list for its latest hardware push to bring PC gaming into the living room.
NBBJ (Architecture): The legendary Seattle-founded architecture firm was recognized for its design of the Life and Mind Building at the University of Oxford.
Pebblebee Halo (Privacy & Security): Created by the Issaquah-based startup founded by former Boeing engineers, earning a special mention for its latest tracking and safety hardware.
Therm-a-Rest NeoLoft (Outdoors): Honored for its ultra-comfortable sleeping pad, designed under Seattle-based parent company Cascade Designs.
Superfeet ME3D (Sports & Fitness): Selected for its personalized 3D-printed insoles, crafted by the Ferndale, Wash.-based footwear innovation company.
Several other Pacific Northwest companies made the cut. Three Vancouver, B.C., startups earned recognition: Moment Energy for its clean energy storage made from second-life EV batteries, Glüxkind for its AI-powered self-pushing stroller, the Rosa, and Form for its Smart Swim 2 Pro real-time coaching goggles. And in Oregon, Nike secured a spot in apparel for its innovative ACG cooling running shirt.
In a sudden shadowdrop, Bellevue, Wash.-based Valve Software announced on Monday that it’s launched its new standalone virtual-reality headset the Steam Frame.
Valve’s previous VR device, 2019’s Index, was designed to be installed semi-permanently in a single room. The Frame, conversely, is a standalone wireless device that consists of a lightweight headset and two hand controllers, much in the same spirit as the Meta Quest 2.
As with Valve’s other recent hardware projects, the Frame is essentially a specialized PC running the custom SteamOS 3, a Linux-based operating system. The Frame runs off of a Snapdragon 8 Gen 3 processor, with 16GB RAM, a microSD card slot, and two 2160 x 2160 LCD screens, one per eye. Oddly, it does not ship with its own dedicated power supply, but can be recharged using the same kind of USB-C plug as the Steam Deck uses.
As with the rest of Valve’s hardware, the Frame is designed to run games from your Steam library, but doesn’t necessarily run every game that’s currently on Steam. Instead, the Frame has its own verification system similar to the Steam Deck’s, with over 100 games currently hand-tested to be compatible with the Steam Frame. Every Frame also comes with Valve’s 2020 game Half-Life: Alyx as a pack-in bonus.
As with the Steam Machine, Valve plans to offer the first batch of Frames with a lottery system. To minimize the impact of scalpers, Valve intends to leave signups open for both models of the Frame until Thursday morning, then randomize the list once and email customers to let them know if they’re getting a Frame or will end up on the waiting list.
The Frame, top left, was the final entry for now in Steam’s hardware lineup. (Valve Photo)
Maybe most importantly, however, the Steam Frame’s starting price is $1,059 for a model with a 256GB internal storage drive. Users who want or need more storage can upgrade to a model with a 1 TB drive for $1,299.
Much as how its low price tag was the biggest point in the Steam Deck’s favor back in 2022, the Frame’s high price tag is an albatross around its neck. Reviews note that it’s a uniquely comfortable device and makes it easier than ever to fire up games in VR, but selling it for over $1,000 means it’s unavoidably aimed at the most hardcore members of what was already a niche market.
This is the same problem Valve hit with the launch of the Steam Machine back in June, and it’s likely to be an issue for every hardware manufacturer in the market for the foreseeable future. With AI companies gobbling up most of the RAM and hard drives on Earth for data center construction, in an event that’s often nicknamed the “RAMageddon,” any consumers who look to build or buy a new PC or console can expect a bad case of sticker shock for the foreseeable future.
That having been said, the Frame does position Valve to pick up where other companies have left off. Meta was previously the market leader in the VR space (PC Gamer claimed recently that Meta still commands roughly 54% of the VR market), but has made distinct cutbacks in 2026 in favor of refocusing on AI research and wearable computing.
Meta invested heavily in recent years on the assumption that virtual reality was the next big thing, and while it made big strides in making VR accessible, it appears to be in the process of rethinking that bet. VR still has plenty of fans and advocates, but it has yet to live up to the hype factor that it had in the late 2010s. The AI arms race, to some extent, appears to have eaten its lunch.
On paper, Meta’s pullback could’ve left space for Valve to shoulder-check its way into the VR market, but then RAMageddon hit. This wasn’t a bad plan as recently as last year, but the current state of the hardware market makes the Steam Frame a tough lift.