Bluesky Is Blocking Links to a Major Leak of DHS Employee Records

Although the term ‘quantum battery’ is a bit of a vague term, the cell that [Kieran Hymas] et al. demonstrate in a recent paper does seem to suggest that it uses quantum effects to charge faster than would otherwise be possible, with this rate increasing faster than its volume, meaning at a superextensive rate.
The general idea behind a quantum battery is that these somehow use a quantum effect to store and release energy faster than would be possible using classical physics. First proposed in 2013, the initial Dicke model saw its theoretical quantum advantage shot down by 2020, leading to the search for alternative models.
We have previously seen claims of a quantum advantage in batteries based on the Sachdev-Ye-Kitaev model, such as by [Davide Rossini] et al., but this new paper may be the first prototype cell demonstrating a reproducible effect.
In the here demonstrated cell a microcavity is created with strong light-matter coupling, allowing for both energy storage and discharging, with the illuminated particles super-absorbing the light with what the researchers claim to be due to these particles cooperating using a quantum mechanism. Effectively scaling up the cell would thus scale up the charge- and discharge rate faster than in a conventional chemical cell.
Whether this demonstration can be replicated and expanded upon remains to be seen, naturally. The stored energy in this experiment was very small and the storage time only very brief, so for now it serves primarily as an interesting experimental result for researchers to dig through.

Although e-paper displays are famous for being low-power and lasting essentially forever if not damaged physically, the recent push to drive even cheaper e-paper displays at a framerate like 30 FPS for a decent monochrome gaming experience does raise a few questions. The first being what this does to the power usage of these displays, and the second whether this will wear out the display in short order. To investigate this, [Bo Made It] set up a few experiments.
Subject of this test was a Waveshare ESP32-S3-ePaper board, which had previously been demonstrated running a Game Boy emulator at 30 FPS. With this software running, the board consumed on average about 115 mA, which would run down the device’s 400 mAh battery in about 3.5 hours. From here key was to isolate the power consumption of the display itself, with the system minus the display updates consuming about 90 mA.
Running the frame calculations for the greyscale mode without rendering to the screen pushed that up to 107.6 mA, with even in the 30 FPS greyscale mode the display thus only consuming about 7.4 mA, which is vanishingly small. Clearly the low-power claims of e-paper remain intact even at higher framerates.
As for lifespan, one datasheet gives the typical lifespan as one million updates. This would translate to about 9.3 hours at 30 FPS, though that assumes a full display refresh. Since a smart driver only updates changed pixels, obviously this will be longer, but the question is how much longer, and what will degradation look like?
After running 2.16 million frames of a custom endurance test featuring repeating patterns, some ghosting was apparent, but repeated refreshing made this go away again. This means that so far no permanent damage has been detected within the no doubt conservative limit provided by e-paper manufacturers.
It should be noted that Waveshare itself also recommends against running such high-FPS applications on their device, meaning that this is definitely one big longevity experiment. If actual damage occurs, this means that obviously this won’t be covered under any warranty.

If you’ve got an MX-style keyboard and want some retro charm, you might like a recent project from [Levente Szabadkai]. It’s a set of C64-style keycaps that you can print yourself at home!
The project started as an attempt to produce a set of C64 keycaps for an Ajazz 75% keyboard layout, but [Levente] kept pushing until it developed into a universal set. The keys have C64 legends, plain legends, or blank, and work for ANSI boards from 60% to full size. There are a few ways they can be printed. — you can do two-color printing with an FDM machine, or you can print the caps alone and fill the legends with paint, either in FDM or resin.
As a part of this work, [Levente] had to obviously create the glyphs to print upon all the keycaps. He thus decided to release that as the C64 keyboard font, in fact. It’s available in TTF and OTF formats, and you can preview the font in your browser, if so desired. It includes the function key labels, the 63 PETSCII graphic font legends, and various symbols, punctuation, and selected accented letters, too.
We’ve seen lots of vintage C64 parts recreated from scratch. It’s been at the point for a while where you can build a new machine with what’s available off the shelf. They said Amiga would never die, but it’s the earlier Commodore that really lives on today…

Upcycling smartphones makes a lot of sense, especially since they contain so many components that remain useful long after their desirability as a smartphone has faded. In the case of [Mountain DS Lab], they opted to use an 8-year old Xiaomi Mi 8 phone to add long-range FPV video link and remote control functionality to an RC plane, using the phone’s LTE cellular connectivity.
The smartphone was bought used for $23, with the default Xiaomi ROM overwritten by LineageOS to get a more lightweight and up to date Android installation on it. From the video it’s clear that this phone has seen better days, with the glass back cracked and a few ugly lines running across the display. Fortunately all that is needed is the motherboard itself.
One gotcha here is that the OS checks for the display on boot and will time-out if it’s not present, potentially halting the process entirely. The workaround requires disabling the display in the device tree, which is done by modifying the boot.img file as explained in the video. Next a custom bracket for the motherboard was printed so that it could be fitted inside the target airplane.
To communicate with the avionics, a USB-to-UART adapter PCB was created with a CH340 IC on it. This was then connected together for an initial test, with the extended front camera being used as the FPV camera for the custom Android application. Using the controller via the remote LTE link worked with the flight controller, so next the airplane was assembled for initial testing.
From this point it’s all pretty standard RC airplane assembly and testing, just with the typical RF-based control and FPV link replaced with the LTE link. Unfortunately flying drones isn’t permitted in the immediate area where the creator lives, so only some taxiing was tried prior to its maiden flight at a local airstrip that will be featured in an upcoming video.
Naturally, this isn’t the first time that someone has tried this type of remote control, with the ongoing Russo-Ukraine war being a prime example of LTE-based remote control of drones. Although we do not advocate wiping out a third of a nation’s strategic bomber fleet with upcycled smartphones, ultimately this is the same technology and a good way to create an RC drone that can last more than the few kilometers eked out from a 2.4 GHz link or so. Just be prepared for the LTE link to add a few milliseconds of latency.

You might fondly remember the days of the Intel 486, but you probably don’t have one on your desk anymore. If you’d like to emulate that classic hardware, you can now do it in your browser, thanks to [Jan de Jager].
What [Jan] has built is a 100% browser-based emulator for an Intel 80486DX2-66 PC. Obviously, it’s not just a CPU that’s being emulated here—[Jan] has gone so far as to throw in the motherboard and ISA/VLB adapter card emulation necessary to make this a real and functioning computer that runs inside a solitary browser tab.
It’s all written in ES6 JavaScript. It will happily run SeaBIOS, VGA BIOS, FreeDOS 1.3, and a whole bunch of classic games, like Wolfenstein 3D, Duke Nukem, and DOOM. There’s even a control panel where you can configure the PC how you like, from storage to expansion cards and all the rest.
Once upon a time an emulator was an application you had to download and run, hoping all the while that your new machine had enough grunt to emulate the classic hardware of your desires. These days, we have endless piles of CPU cycles to throw at everything and you can do it all within a browser. Or even on a tiny microcontroller, if you feel like it!
The Coinbase data breach has reignited questions about crypto security, but the incident raises a bigger question than whether users should trust centralized exchanges. An incident at analytics provider Amplitude exposed contact information belonging to a small subset of Coinbase customers.
Coinbase described the affected group as a “small subset” of customers, but has not publicly confirmed an exact victim count. Yet, the exposure could still create opportunities for targeted phishing and social engineering. Criminals may use genuine customer details to make fraudulent security alerts, support calls, and account-verification requests appear legitimate.
— Coin Bureau (@coinbureau) October 28, 2026
DATA BREACH ALERT: Coinbase customer contact information exposed in security incident at analytics provider Amplitude.
Hackers have allegedly accessed contact information belonging to more than 70,000 Coinbase users.
Coinbase confirms there is no evidence of unauthorised… pic.twitter.com/teinDjUk9H
Coinbase also suffered a separate security incident in May 2025, when criminals bribed overseas support personnel to obtain customer information. The company estimated potential reimbursement and remediation costs at up to $400 million.
The incidents involved different reported methods, but both highlight the importance of restricting access to customer data and scrutinizing third-party relationships.
The incident comes as hardware wallet maker Ledger faces scrutiny following a customer-data exposure and a separate hardware-implant attack. Together, these cases show how crypto users face risks even when private keys remain protected.
Ledger provides another example of how security threats extend beyond private-key storage. In January 2026, a breach involving payment processor Global-e exposed names and contact information associated with Ledger customers. We covered the incident in Ledger Hit by Another Data Breach, Customer Names and Contact Details Exposed.
The incident did not show that Ledger wallets or private keys had been compromised. However, exposed customer details can help criminals identify hardware wallet owners and tailor convincing phishing campaigns.
— International Cyber Digest (@IntCyberDigest) October 10, 2026
BREAKING: Ledger confirmed an unauthorized hardware implant in a wallet sold through its official reseller CryptoBilis.
The supply chain attack has drained $92.9M from 311 wallets.
CryptoBilis has stopped selling all hardware wallets (also Trezor, Tangem and SafePal). pic.twitter.com/udS7NLwI0V
More recently, Ledger confirmed that devices sold through Southeast Asian reseller CryptoBilis contained unauthorized hardware implants. Ledger’s security team said the implants captured recovery phrases displayed during device setup and transmitted them over LTE.
The company has not verified the total losses or number of affected users. Its investigation also found no indication that Ledger’s own infrastructure had been compromised.
These incidents illustrate two risks: customer-data exposure and supply-chain tampering. A hardware wallet can protect private keys against remote attacks, but that protection depends on the integrity of the device and its distribution channel.
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Crypto is not alone in dealing with data leaks and third-party vulnerabilities. Traditional banks have suffered data breach incidents that closely resemble Coinbase, yet those failures do not automatically invalidate the banking system.
In April 2025, ransomware hit Toppan Next Tech, a printing provider serving DBS and Bank of China in Singapore. The incident potentially exposed information belonging to 8,200 DBS customers and 3,000 Bank of China customers.
The exposed information included names, addresses, and certain account-related details. Both banks said their internal systems had not been compromised and customer funds remained safe, according to Reuters.

Another incident affected Lloyds Banking Group in March 2026. A software defect allowed customers using Lloyds, Halifax and Bank of Scotland apps to see other customers’ transactions. Up to 447,936 customers may have been affected.
The bank said it had identified no resulting financial losses. The incident nevertheless exposed sensitive information and prompted parliamentary scrutiny.
These cases show that banks also face failures involving vendors, software and customer data. Their size does not make them immune to attacks, and there is insufficient evidence to conclude that bank breaches attract less attention simply because the industry is larger.
This Coinbase data breach does not prove that centralized exchanges are inherently unsafe, just as Ledger’s incidents do not mean hardware wallets have no value.
Self-custody reduces dependence on exchanges to safeguard private keys. Centralized platforms can provide account monitoring, fraud detection, and recovery procedures. Neither model automatically prevents data leaks, phishing or compromised hardware.
Security must extend across the entire ecosystem, including customer databases, external vendors, employee access controls, device manufacturing and distribution.
Crypto companies need stronger vendor oversight, restricted access to sensitive information, and transparent incident reporting. Hardware wallet manufacturers must scrutinize resellers and strengthen device-verification processes.
Users also need to protect themselves. Strong authentication, trusted purchasing channels, and caution around unsolicited support messages can reduce exposure. Recovery phrases should never be disclosed to anyone claiming to provide customer support.
Ultimately, the Coinbase data breach shows a problem that extends beyond one exchange. Security is not a competition between self-custody and centralized platforms. It is a shared responsibility across every company, service provider, and user involved in protecting digital assets.
Discover: The Crypto Presales This Q4 2026
The post Coinbase Data Breach Shows Why Crypto Security Goes Beyond Self-Custody appeared first on Cryptonews.


There are plenty of “robot” projects out there that are really just a small remote control platform of some sort. We often like to think of robots of having some sort of autonomy though. [Luca Fagioli] demonstrates a great example of this with his explorer robot that uses Simultaneous Localization and Mapping (SLAM) to navigate its environment.
The robot is a built on a small plastic chassis, with one gear motor per drive wheel. Running the show is an Arduino Uno R4 Wi-Fi, paired with the Sensor Shield 5.0 and an L298N motor driver board. There’s also an HC-SR04 ultrasonic sensor module onboard, mounted atop an SG-90 servo motor so it can be panned around. The ultrasonic sensor determines the range between the robot and surrounding walls, and a map is constructed at the same time as the robot is localizing itself within it. There are also infrared sensors on the bottom of the robot for detecting tape marks on the floor for checkpointing purposes.
Often, SLAM mapping is done with advanced laser rangefinders or time of flight sensors, but there are many ways to go about it as this project demonstrates. We’ve even seen it done in a distributed manner with coordinated drones combining their efforts. Overall, it’s a highly useful technique for robot navigation and wayfinding.

Having watched some fun videos on repurposed satellite dishes on YouTube, [Melan] wanted to get in on the action, managed to source an Intellian i4 — a dish built for marine use — and set about hacking it.
[Melan] first needed to convince the antenna that it was still on a boat by using an RP2040 microcontroller and an RS-422 module to send NMEA sentences. This was necessary to tell the i4 the “heading” of the “boat”, even though [Melan] was really using the rig stationary on land. From there, a simple email to the company itself sufficed to get the Intellian software running on the antenna.
But could it be controlled without the software?. Sniff the communications between the software and the Antenna Control Unit, and decompile the code. This done, it was relatively straightforward to put together a protocol description and figure out how to command the antenna where to point simply by issuing commands for azimuth and elevation.
We’ve featured other great bits of satellite equipment before, like this truck tracker teardown from a few years ago. If you’ve got some nice equipment on the bench that listens in on (or transmits out to) birds in space, don’t hesitate to let us know on the tipsline.
Advertising infrastructure is increasingly being repurposed as a surveillance channel that can profile internet users and track their movements across sensitive locations, according to research from TrendAI. Investigators identified an operation, referred to as SHADOW-EARTH-79, that made unusual ad purchases and used a reconstructed software interface, suggesting its primary purpose is intelligence gathering rather than […]
The post Hackers Abuse Online Ads to Track Starlink Users and Spy on Individuals Across 49 Countries appeared first on GBHackers Security | #1 Globally Trusted Cyber Security News Platform.


Many readers will be familiar with Douglas Englebart’s 1968 so-called “Mother of All Demos”, in which he described many of the devices and technologies we would be using two or three decades later. Among these was a primitive computer mouse, but while famous it was by no means the earliest pointing device. At the recent Vintage Computer Festival Berlin, [Dmitriy Kostiuk] delivered a fascinating lecture of the history of the pointing device.
It’s a long video that we’ve placed below, and it’s an exhaustive examination of the topic from the earliest examples to the 1990s when mice became commoditized. It’s a surprise to find that the first pointing device was a trackball built for a 1950s Canadian warship, with a surprisingly modern-looking optical encoder. Englebart’s 1966 wooden block with its pair of wheels and potentiometers had a less-well-known and much more stylish competitor in the same year from Telefunken.
We visit the various design iterations as the form of what we’d call a mouse today took shape. It’s unexpected to find that those Sun mice with the spotty mouse pad weren’t from Sun at all, they were from Mouse Systems. The first mice from Microsoft and Apple make an appearance, as do some awful designs for 8-bit computrs. Remembering those in particular perhaps it’s as well we didn’t have the cash to buy such a disappointing product for ourselves.
The video is long, but interesting. Give it a watch.
Header image, Douglas Englebart’s prototype, Michael Hicks, CC BY 2.0.

We’re big fans of pushing hardware into situations it wasn’t designed for here at Hackaday, but sometimes you’ve got to appreciate a nicely designed gadget doing more or less exactly what it was intended for — especially when it’s courtesy of code that’s freely available for you to run and hack on however you like.
That’s precisely what [mircemk] has done with their “Universal Timer” project. The 2.1 inch CrowPanel “Rotary Display” at the heart of the build combines an ESP32-S3 with a 480×480 round touch screen display and a rotary encoder.
The all-in-one device — clearly meant to be reminiscent of the Nest thermostat and similar commercial offerings — is technically all you need, but in this case it’s been joined by a PCF8574 I2C I/O expander which in turn is used to drive a buzzer that provides a bit of audio feedback at the end of the countdown.
With the code [mircemk] has provided flashed onto the board, the rotary encoder ring built into the housing makes for an exceptionally intuitive input for setting the desired time. It’s a bit like a high-tech version of the classic kitchen timer, as shown in the video below, you simply twist the ring and the graphics on the display rotate accordingly. Unlike grandma’s clockwork timer of old however, this one can change color as it nears zero, which makes it easier to estimate how much time remains from across the room.
As the popularity of smartwatches has brought the cost of these circular displays down, we’ve started to see some very slick projects utilizing them. The various efforts to turn them into desktop “radar” displays for nearby flights are a particular favorite.

Recently [Rod Burlamaqui] released the arc-rebar project on GitHub, enabling Intel GPUs to work significantly more efficiently if the system’s mainboard does not support resizable BAR. It does require a Debian or Ubuntu installation and of course a supported Intel GPU.
Although the resizable base address register (ReBAR) feature has been part of the PCIe specification for a while, its use was quite limited until Intel released its Arc series of graphic cards. These use this feature to map much more of the GPU’s video RAM (VRAM) into the PC’s address space than the standard 256 MB, assuming that the system is capable of decoding addresses above 4 GB, i.e. allow for 64-bit BARs.
For GPU manufacturers like AMD and Nvidia this wasn’t so much of an issue as their GPU designs developed in a world where ReBAR didn’t exist, while Intel’s new GPU generations were designed with ReBAR as a core feature, which naturally cripples performance if the mainboard does not have it enabled during PCIe bus enumeration.
This initramfs-based fix runs before the GPU driver loads and performs the requisite BAR configuration. In testing with an Intel Arc B580 GPU on a 2015-era Intel Xeon mainboard the difference between the default and the fixed bandwidth was a bump from a pitiful 15 GB/s to a respectable 392 GB/s, showing how this one fix can breathe new life into older systems.

Learning a new natural language can be a daunting proposition at the best of times, with repetition and immersion generally considered to be the best ways to build up not only vocabulary but also that innate sense for grammar and cultural details that sneak into every spoken language. Flash cards are one way to help with vocabulary and sentence building, such as [Peter Hraska]’s Enkiplate project that uses the Inkplate 4Tempera being an interesting alternative to lugging a stack of cards with you.
Although the software also works in the browser, using the Inkplate or similar device means that you can keep it with you while it keeps track of your progress in learning the shown cards, with a starting pace of 12 cards per day to learn. It also shows you calendar items for that day and the weather using an online weather service.
Starting from basic kana, i.e. the two phonetic writing systems, the difficulty is slowly ramped up to cover kanji and then sentences. Due to the limitations of the 4Tempera’s ESP32-WROVER-E module’s local storage up to 16 flash cards can be stored at a time, with an application on a PC being necessary to obtain new cards.

Trucks are handy, especially if you’ve got messy or dirty loads, but there aren’t a lot of options if you want a small electric pickup yet. [Michael Pick] decided to convert a BMW i3 into a utility vehicle.
After getting a new 12 V battery and cleaning the car up, [Pick] proceeded to disassemble the interior and remove the hatch from the car. Once he could look at the bones, he planned out the best places for the cut lines and removed the back half of the cabin.
The bed is built from plywood coated in penetrating epoxy and bedliner for weatherproofing, and special care was taken to seal the interface between the cabin and bed as the main electronics for the vehicle are housed in a compartment directly below. The taillight electronics were rehoused as the OEM lenses were too large to fit next to the tailgate opening.
The i3 has graced these pages before with a battery upgrade, and we’d be remiss not to remind you of the most famous EV to truck conversion, Truckla.

Infrared (IR) communication technologies are probably one of the most influential, yet also one of the least flashiest. The fact that IR communication tends to be highly directional and often limited to low data rate leads many people to scoff at it, deeming it barely worthy of more than making TV remotes work, perhaps along with some unloved industrial gear like the IR interface of electrical meters.
This is a shame, because TV remotes are a good example of why sometimes you want something that is directional, and anyone who has battled with Bluetooth pairing can attest to the value of things simply working by pointing it at the device. IR protocols also have the advantage of inherent privacy protection as walls and other obstacles will block the signal, unlike that of an exploitable Bluetooth device which happily advertises to your neighbors and passersby.
For reasons like the above – as well as their simplicity and hackability – IR protocols are worthy of a detailed look.
Naturally, one of the oldest uses of consumer IR protocols is that of the venerable IR remote control. Initially TVs used wired and ultrasonic remote controls, with the latter using simple ultrasonic tones to transfer a command, but with IR protocols and the advent of cheap MCUs it became possible to create extensive communication protocols. Of these the NEC, Sony IR (SIRC) and Philips protocols are probably the most well-known and most used.
These use an approximately 38 kHz carrier, with the common NEC protocol using pulse distance encoding – a form of amplitude-shift keying – and the Philips RC-5 protocol using Manchester encoding. Within this encoding, these protocols define various bit fields and other values that can be used by a receiver to determine whether it’s being targeted, and if so what command the user wishes to have performed.
When it comes to those cheap-and-cheerful remotes that you get with just about any RGB light strip and others gadgets these days, they tend to use the same NEC protocol, with many MCU-based projects around that can control these gadgets directly with a simple IR LED.
For example this STM32F0-based project by [eleksaggr] on GitHub that targets the common 24-key RGB remotes. This Infrared Remote Control Implementation application note by Texas Instruments for the MSP430, which contains a good overview of the modulation and encoding schemes, as well as how to implement a remote control.
Many smartphones have – or used to have – an IR blaster feature that can target the same carrier frequency and a range of protocols to control just about anything that is IR remote controlled. In a world of smartphones this would theoretically mean that everyone has a universal remote in their pocket at any time, if it wasn’t for IR blasters becoming pretty rare. If your recently purchased smartphone still has an IR blaster, it’s very likely a Chinese brand, which is a shame as IR remotes are still used for so many things.

Of course, IR remotes are quite a specific use case, but you can send a lot more than just a basic set of commands to a device. The most well-known standard here is IrDA, which stands for Infrared Data Association, the association which defined the various standards.
The basic principles behind IrDA remain effectively the same as with the remote control protocols, just designed to be capable of far higher transfer speeds. This is accomplished through various types of encoding, modulation and other techniques also observed with non-IR forms of wireless communication. Using this a range of speeds are possible, defined as:

In addition a range of derived protocols exist such as IrSimple that allows for easy sharing of images between phones, printers, and displays. All of this uses generally the same IrDA software stack, though the special versions such as IrSimple optimize it to make transfers take less than a second for a 500 kB picture.
All communication generally happens in half-duplex, as the sending side tends to produce too much interference for the receiving side of the transceiver to reliably receive data. Distance between the two sides can be as much as two meters, though the lower power versions shrink that down to 20 cm or thereabouts.
Within this range of speeds you can pick whatever the device needs. Power meters, for instance, are plenty happy with the IrDA-SIR protocol, which is low-power and speed enough to bitbang on even a basic MCU in these meters with just a basic IR transceiver attached to its pins.

The humble power meter that lurks in your utility closet or wherever else it is installed has to be shielded from whatever environment it is installed in, ergo they require some kind of low-power, low-speed wireless interface. Using nothing but an IR-transparent window on the enclosure it is then possible for a read-out device to be pressed up to said window, where it’ll quickly query the device for the necessary information.
This same feature is also found on heat meters and other types of devices where such basic read-out functionality is required. Here security is managed by not only the short-distance, line-of-sight requirement of an IR communication link, but also by having a sign-on involving an encrypted password exchange.
Although IrDA-SIR was commonly used here, these days DLMS/COSEM, also known as IEC 62056, is much more common. While radio-based forms of automatic meter reading (AMR) are also used, short-range protocols like this have a definite privacy advantage, with the line-of-sight feature meaning that the reader has to be literally in front of the meter to work, unlike with RF wireless approaches.
Whether this privacy aspect is important depends on the situation, but it’s hard to argue with the low power requirements compared to stuffing a Bluetooth or Wi-Fi module into the meter and dealing with its implications.

Although it may seem that handheld game consoles went straight from the Game Boy’s link cable to Wi-Fi transfers on the Nintendo 3DS beyond, it featured an IR communication port. This was intended to support peripherals like the Circle Pad Pro and the Amiibo reader/writer device for the original 3DS as it did not feature the NFC reader of the New Nintendo 3DS.
As it turns out, the 3DS uses irDA-SIR for this expansion feature, with e.g. the Circle Pad Pro using a 96000 baud rate. Since this peripheral merely is there to add a second circle pad to match the built-in left one, it doesn’t need a lot of bandwidth.
In the case of the external NFC reader, this was a similar low bandwidth application where it made a lot of sense to use this same IR port to provide this new feature to older 3DS consoles, instead of making it a New 3DS-exclusive feature. Although one could have used Bluetooth for this even back then, the 3DS console did not include Bluetooth, and when looking at e.g. the Joycons of the Nintendo Switch it’s clear that they are a tad more power hungry and complex circuitry-wise.
When low-power and line-of-sight are benefits rather than a potential source of confusion of which peripheral you’re trying to pair with, it can make a lot of sense.
If you’re feeling like making your own IR receiver, receiver or even transceiver solution, there are many options. Perhaps the most exciting aspect is that even if you want to use something like IrDA, this feature is often part of the UART in many MCUs. In the case of Espressif’s ESP32 MCUs, for example, you can look at its list of potential UART modes and note that you can pick IrDA as well as RS485 in addition to plain UART functionality.
There are also dedicated IrDA encoder/decoder ICs, such as the MCP2120. This gets you IrDA-SIR support for any UART interface that does not directly implement this protocol. You can also use something like the Vishay TFDU4101 IrDA transceiver that integrates everything including the IR elements into a single package.
If you’re more about messing with NEC, Sony and Philips remote control protocols, then a common part like the VS1838b provides a similar solution to the Vishay part for 38 kHz applications. This IR receiver handles all the receiving, demodulating, amplification and other tasks, leaving it to the receiving MCU to parse the received data.
This of course just barely scratches the surface of everything IR communication-related, so feel free to chime in with your own info dumps and requests for additional topics to cover.

The Kernel-based Virtual Machine (KVM) allows Linux systems to function as hypervisors without needing any extra software, but VMs created with it don’t behave exactly like real hardware does. Sometimes that’s important, though, so [sandwich] built a tool called vfio-native that obscures the fact that software might be running in a virtual machine.
There are plenty of the ways that virtual hardware differs from bare metal. The VM may behave slightly differently for obscure instructions in ways that are measurable, it may take slightly longer to perform some tasks, or the hypervisor may simply announce itself directly. vfio-native includes some kernel patches that solve some bugs which address the different behaviors, changes the way that the kernel identifies itself, and attempts to force the CPUs to behave in ways that real hardware would behave. With all of this applied to the virtual machine, it scores a 1/85 against a VM detection tool, with a standard KVM virtual machine scoring 10/85.
For anyone looking to test this out, it’s available in the AUR for Arch Linux. Also, it’s probably worth mentioning that there are more reasons to use this than cheating at Counter-Strike. For example, security researchers testing malware need to know how that software behaves when it thinks its on real hardware, and some may behave in benign ways when confined to virtual machines. Some licensed software also may disable itself when it detects its running in a VM, which can be a nuisance for things like software controlling industrial tools which only run on operating systems that are no longer maintained or hardware that can’t be found anymore. Some other tools we’ve seen before perform similar tasks as well.

[Angus] of Maker’s Muse enjoys combat robotics, in which contenders zip about in an arena, attempting to disable one another with weapons that lift, spin, and smash. He got a funny idea a short while ago and wondered whether a stiff mane of bristles could serve as lightweight, ablative, impact resistant armor?
Just to set the stage, [Angus]’s new robot competes in the plastic antweight (or “plant”) division, in which robots are limited to 150 grams with both chassis and weapons made of plastic. In such circumstances, one can see how a mane of thick, rigid “hairs” might actually punch above its weight, so to speak.

Nothing settles a question like a good experiment, so [Angus] sat down and redesigned his latest robot to replace its outer shell with a thick wad of bristles, in the style of a 3D printed lion’s mane. Filament is bridged between the model and an outer support structure, which is cut away afterwards to expose the “hairs”.
How well did it perform? Well enough to merit further study! Where past robots got their outer shells broken up, the hairy robot seems to have come through quite intact. It seems the idea might not be as silly as it first seemed, at least in the plastic antweight division.
3D printers have been fantastic in the field of combat robotics. First they were great because they made custom parts easier and more accessible to hobbyists, but things have evolved more since then. Now folks compete by putting motors and electronics inside almost entirely 3D printed robots. There’s never been a better time to get into combat robotics, and experiment with unorthodox designs.
If you want to try a hairy robot for yourself, be sure to watch the followup in which [Angus] improves the hair-generating process considerably.