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AI arms race in line for a reckoning after OpenAI hacking incident

OpenAI chief executive Sam Altman earlier this month endorsed the characterization of its latest model as a rottweiler β€œwho will grab the problem by the throat and not let go until it is done

The San Francisco AI lab discovered this week that its GPT-Sol 5.6 model escaped company controls and carried out a major hack.

Staff involved in testing and security at OpenAI were unsurprised but completely β€œfreaked out” by the incident, which came as the AI lab used increasingly aggressive training methods in its race against Anthropic to develop the most sophisticated cybersecurity capabilities, according to more than half a dozen people with knowledge of the matter.

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Β© Matteo Della Torre/NurPhoto via Getty Images

Hackers quickly prove that Neo Geo Doom ports are not "impossible"

Last month, we passed along Modern Vintage Gamer's (MVG) confident assertion that Doom is functionally impossible to run on the Neo Geo, owing to the console's sprite-based display hardware and lack of a frame buffer. We all should have known better than to tell a dedicated group of hackers that something is "impossible," though, as two recent projects have made great progress toward functional Doom ports on stock Neo Geo hardware.

Both of these projects have significant graphical compromises that limit how viable they would have been for a marketable, '90s-era console port, as MVG lays out in a new video. Still, they stand as a testament to the surprising results that clever, determined coders can coax out of legacy hardware.

It looks like Doom if you squint

To create the Doom64KB project for the Neo Geo, coder FrenkelS adapted an earlier Doom port they designed to run on 16-bit PC processors like the 8088 and 286. Using that engine, the Neo Geo code then makes a kind of proto frame buffer out of the console's fix layer, an area of display memory that's usually used to display menus and HUD information on top of gameplay.

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Β© MVG / Doom-NG

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