Federal employees: Whatβs changing in FEHB for 2027 (and ways to save)

Β© Getty Images/iStockphoto/mohd izzuan

Β© Getty Images/iStockphoto/mohd izzuan
Bitcoin Magazine
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Mark Moss: The Bitcoin Endgame β BTC to $1 Million by 2030
The Fed just raised rates, yet Bitcoin keeps climbing. Mark Moss, host of the Market Disruptors podcast, explains why he thinks most people are misreading why long-term rates are rising, how a booming economy could be part of the answer, and why he says Bitcoin benefits from both the debasement trade and a bullish technological future.
Chapters:
0:00 Mark Moss on the Fedβs βToken Raiseβ and an October Pause
1:54 The Flat Yield Curve, Bank Lending, and the 5.1% 10-Year
2:56 Why Bitcoin Is Rising as Rates Rise: βPrice Is Truthβ
5:40 Bitcoin vs. Gold: The Debasement Trade and a Bullish Future
6:19 Can the US Grow Its Way Out of $40 Trillion in Debt?
10:30 The Monetary Reset Is a Process, Not an Event
13:33 Four Ways Out of the Debt Problem and What Happens in 2029β2030
16:27 Stablecoins, the Genius Act, and Why 6 Billion People Want Dollars
20:14 Institutions Are Buying Bitcoin While Retail Sells
24:29 Bitcoinβs S-Curve, Its CAGR, and a $1 Million Price Target
DISCLAIMER: The views and opinions expressed in this show are those of the participants and do not necessarily reflect the official policy or position of BTC Inc., Bitcoin Magazine, or any affiliated entities. This content is provided for informational and educational purposes only and should not be construed as investment, legal, tax, or accounting advice. Nothing contained in this show constitutes a solicitation, recommendation, endorsement, or offer to buy or sell any securities or financial instruments. Viewers should consult their own advisors before making financial or business decisions.
This post Mark Moss: The Bitcoin Endgame β BTC to $1 Million by 2030 first appeared on Bitcoin Magazine and is written by Patrick Green.

The Seattle-based video game developer behind the award-winning virtual reality adventure Moss has closed its doors.
The announcement was made via Polyarc Gamesβ LinkedIn page on Friday afternoon. No specific reason was offered for the studioβs closure.
βAfter nearly 12 years riding the joyous rollercoaster of emotions that is making video games, our time together has come to an end,β wrote an unnamed Polyarc representative. βThank you to everyone at Polyarc. Our work is now finished.β
Twenty-nine employees will be dismissed due to the studioβs closure, including co-founders Chris Alderson, Danny Bulla, and CEO Tam Armstrong. Polyarc has posted a list of contact information and profiles for all affected employees, in an attempt to help them line up their next positions.
Polyarcβs first and best-known release was 2018βs Moss, where players helped guide a young mouse named Quill through a fantasy world on a journey to save her uncle. It was followed by 2022βs Moss: Book II, a direct sequel that continued Quillβs story, and the 2025 strategy spin-off Glassbreakers.
Polyarcβs most recent release was this yearβs Moss: The Forgotten Relic for PC and console, which collected both Moss games into a single non-VR experience.
Armstrong, Bulla, and Alderson founded Polyarc as a startup in 2015. All three were former employees of Bungie in Bellevue, where theyβd all worked in different capacities on Bungieβs online shooter Destiny.
Polyarcβs closure comes almost six months after its announcement in March that itβd had to significantly reduce the size of the company, and almost eight months after a wave of layoffs at Meta that forced a major reduction at Bellevue, Wash.-based VR studio Camouflaj (Republique, Batman: Arkham Shadow).
As noted in January, Meta is perhaps the largest current player in the virtual reality sector, largely off the ubiquity of its standalone Quest headsets. When Meta decided to deemphasize its VR efforts in January, reportedly in favor of wearable computing and AI research, it touched off a negative ripple effect throughout the virtual reality field.
There is a chance that Valveβs upcoming Steam Frame may serve as an effective bailout for the VR sector by reigniting consumer interest, but at time of writing, the Frame has no release date. Itβs apparently imminent, as suggested by a big leak in August, but thereβs nothing definite. If the Steam Machineβs release in June was any indication, however, we can assume the Steam Frame will launch without warning on some random Tuesday morning in the next two months. (Edit, 9/14: Or the following Monday after this was written.)