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Today β€” 14 September 2026Ars Technica

Steam Frame: The Ars Technica review

14 September 2026 at 13:00

In the 2010s, Valve was at the forefront of a virtual reality revolution that looked to some like it would upend the gaming industry. The Valve of six to ten years ago seemed committed to being a major player in the world of PC-connected VR headsets, first through its β€œstrategic partnership” with HTC on the impressive-for-the-time Vive headset (plus the SteamVR platform standard that powered it) and then years later with its own Index headset (and proof-of-concept adventure Half-Life: Alyx).

Then came the Meta (previously Oculus) Quest, a low-powered, low-cost headset that proved the vast majority of VR-curious gamers didn’t want to bother with being literally tethered to a bulky, expensive gaming PC. As the Quest line carved out a modest niche through the 2020s, Valve seemed more or less satisfied to let its earlier VR hardware and software ambitions wither on the vine.

Those years of Valve’s benign neglect of VR make the imminent release of the $1,049 Steam Frameβ€”which starts taking reservations todayβ€”more than a little surprising. Now that virtual reality’s hype-fueled, revolutionary promises have decidedly not played out, Valve is somehow ready and willing to limp headfirst into the world of standalone VR headsetsβ€”today, in 2026. And after spending a week or so with Valve’s latest foray into gaming hardware, the Frame somehow feels simultaneously overengineered and underbaked, depending on how you look at it.

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Β© Kyle Orland

Before yesterdayArs Technica

New bootloader lets you take the "Meta" out of the original Meta Quest

25 August 2026 at 12:04

Remember the original Quest headset that Meta (then Oculus) trumpeted back in 2019? Meta seems to hope you don't, since the company officially stopped supporting the wireless VR headset in 2023 to focus on the more popular Quests 2 and 3. However, tinkerers haven't abandoned the hardware and recently released a new root-access exploit and bootloader that gives "developers and enthusiasts full control over Quest 1 hardware."

The QuestStack project integrates previously known vulnerabilities in the Quest's Android fastboot process into a privilege escalation chain that leads easily to full root access on the device. The bootloading process is now streamlined enough that it can be completed without any downloads through a web interface after connecting the headset to a PC.

With this exploit, the original Quest hardware can now be officially divorced from any reliance on Meta's servers or services to be useful. That means enterprising Quest owners should be able to sideload apps without needing to register for a Meta Developer account and activating Developer Mode through Meta's mobile app. It also means users should be able to go through the initial setup and login steps for a fresh Quest headset even if and when Meta decides to shut down the servers that currently support this process.

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Β© Sam Machkovech

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