❌

Normal view

There are new articles available, click to refresh the page.
Yesterday β€” 14 September 2026Ars Technica

Steam Frame: The Ars Technica review

14 September 2026 at 13:00

In the 2010s, Valve was at the forefront of a virtual reality revolution that looked to some like it would upend the gaming industry. The Valve of six to ten years ago seemed committed to being a major player in the world of PC-connected VR headsets, first through its β€œstrategic partnership” with HTC on the impressive-for-the-time Vive headset (plus the SteamVR platform standard that powered it) and then years later with its own Index headset (and proof-of-concept adventure Half-Life: Alyx).

Then came the Meta (previously Oculus) Quest, a low-powered, low-cost headset that proved the vast majority of VR-curious gamers didn’t want to bother with being literally tethered to a bulky, expensive gaming PC. As the Quest line carved out a modest niche through the 2020s, Valve seemed more or less satisfied to let its earlier VR hardware and software ambitions wither on the vine.

Those years of Valve’s benign neglect of VR make the imminent release of the $1,059 Steam Frameβ€”which starts taking reservations todayβ€”more than a little surprising. Now that virtual reality’s hype-fueled, revolutionary promises have decidedly not played out, Valve is somehow ready and willing to limp headfirst into the world of standalone VR headsetsβ€”today, in 2026. And after spending a week or so with Valve’s latest foray into gaming hardware, the Frame somehow feels simultaneously overengineered and underbaked, depending on how you look at it.

Read full article

Comments

Β© Kyle Orland

Before yesterdayArs Technica

GOG brings back "big box" PC games, one printable template at a time

8 September 2026 at 17:23

Those who remember PC gaming in the days before Steam may have fond memories of the "big box" packaging that made those games stand out as shelf eye candy and sought-after in-home collectibles. Today, PC gaming platform GOG is hoping to reignite some of the nostalgia for those days by adding downloadable 3D models and printable, foldable high-res packaging scans for a handful of PC games on the platform.

Thus far, the "Printable Big Box" collection on GOG is limited to just five games: Armikrog, Descent, Hitman: Codename 47, Myst, and Star Trek: 25th Anniversary. Players browsing those games on the GOG store will now see "3D Boxes" listed among the included "Goodies" before purchase. Owners of those games on GOG can download a ZIP file containing a version of the box art as an animated 3D object file (in an easy-to-open GLB format) and a "flat printable template" in PDF, SVG, and Adobe Illustrator formats. Those downloads allow for what GOG calls "a proper papercraft project for anyone who misses shelves full of PC game boxes."

The 3D model animates to show the front flap opening. Credit: GOG

"Physical media doesn’t survive the way software canβ€”boxes get lost, crushed, thrown out," GOG writes in today's announcement. "Scanning them, and letting you print your own, is preservation in a different shape: the same mission that keeps these games running on modern PCs, applied to the objects they used to come in."

Read full article

Comments

Β© GOG

The White House made a "Tetris" clone. The Tetris Company was not amused.

8 September 2026 at 12:31

An anti-immigration-themed adaptation of Tetris was removed from the White House website over the weekend. The move comes days after The Tetris Company disavowed any involvement with the game and said that it "take[s] copyright infringement very seriously."

The White House's "Build the Wall" game asked players to stop a "Zombie Border siege" by stacking Tetris-styled bricks in an attempt to "hold the line." Unlike in Tetris, though, the blocks in "Build the Wall" don't disappear when you complete a line, meaning each brick contributes to an impassable barrier for the pixel-art "zombies" marching in from the "Southern Border." That change makes the gameplay pretty uninteresting for anything but cheap propaganda, and it also means that every game quickly and ironically ends with a "Border Breached" message when the blocks inevitably fill up the well.

Amerika Garcia Grewal, co-director of Texas migrant rights group Frontera Federation, told AFP last week that the makers of the game "have lost touch with what it means to be human and care for others."

Read full article

Comments

Β© WhiteHouse.gov / Internet Archive

The combat demo for Free Stars: Children of Infinity is out, and it's free

8 September 2026 at 12:05

After five years in development, Free Stars: Children of Infinityβ€”the official sequel to The Ur-Quan Masters by the old game's original creatorsβ€”has released a free public demo. It's a "combat demo" in the style of UQM’s melee mode, where players can assemble a fleet from the game's roster of nearly 40 ships, then match those ships up in head-to-head arcade SpaceWar-style action. The demo can be found on Steam and GOG, and it's available for Windows, Mac, and Linux. (Console versions are coming, but they're not yet out.)

Title image for the Free Stars: Children of Infinity combat demo Pew pew! Credit: Pistol Shrimp Games

I have to present this news with a big disclaimer, though, because I've been part of the Children of Infinity writing team since 2021, working as a volunteer with the Pistol Shrimp Games crew and contributing NPC dialogue and some story bits. As a huge fan of the original games, it's been a dream opportunity. (Because I've been volunteering my time, I'm not financially involved and receive no compensation if you download the demo or, when it's eventually released, buy the full game.)

What's in the demo

Children of Infinity is a space adventure RPG, just like The Ur-Quan Masters (and its direct spiritual predecessors, Starflight and Starflight 2). What's been released today is just one part of the gameβ€”the arcade-style "melee" portion, which lets players jump into one-versus-one combat against another player or against a computer-controlled opponent. Each of the ships you can pick has its own maneuvering characteristics, weapons, and special abilities.

Read full article

Comments

Β© Pistol Shrimp Games

A ratings board wouldn't let Valve release a trailer. It "leaked" it instead.

4 September 2026 at 12:42

Back in 2009, Ars wrote about what was being reported as a leaked trailer for the then-upcoming Left 4 Dead 2, saying the footage "looks like it’s straight from a high-gloss action movie." Today, we need to offer an important update to this crucial, 17-year-old story: The trailer "leak" was orchestrated by Valve itself.

That news comes courtesy of former Valve writer Chet Faliszek, who said in a newly posted video about cut lines in the game that "for Left 4 Dead 2 with the ESRB... we leaked our trailer ahead of time because they wouldn't let us release the trailer."

Faliszek is referring to the Entertainment Software Rating Board, the self-regulating industry group that, since 1994, has offered sometimes questionable age-appropriateness ratings for thousands of games submitted to its purview. While many smaller and/or online-focused game makers skip out on getting those ratings these days, at the time, any publisher that wanted space on major retailers' shelves needed to submit to the ESRB's standards.

Read full article

Comments

Β© Valve

Xbox imposes harsh new time limits for Game Pass game streaming

3 September 2026 at 17:10

In 2020, Microsoft announced that Game Pass Ultimate subscriptions would include unlimited access to its new Xbox Cloud Gaming service (then still known as Project xCloud). Now, that kind of streaming buffet service is coming to an end, as Microsoft announcedΒ strict new limits on how much streaming is included in its various Game Pass subscriptions.

Starting in November, Game Pass subscriptions will include the following monthly limits on game streaming time:

  • Game Pass Ultimate ($23/month): 15 hours
  • Game Pass Premium ($15/month): 10 hours
  • Game Pass Essential ($10/month): 5 hours

Subscribers who use up their monthly streaming allotment will be able to buy additional time, Microsoft said, without sharing specific pricing or availability for that streaming time. Access to downloadable versions of games included in a Game Pass subscription remains unaffected.

Read full article

Comments

Β© Microsoft

Pocket's AI made my game ideas real. Now Meta controls the results.

31 August 2026 at 06:00

The relatively recent rise of AI-assisted coding tools and the whole concept of "vibe coding" have effectively upended entire software development workflows. While these tools have been available to novice coders willing to put in the work to set them up, those with little to no coding experience could still be a little put off by the CLIs, IDEs, and terminal-based tinkering needed to create a complex AI-coded project these days.

Meta's latest AI-based project launch wants to make that kind of vibe coding as instantly accessible as posting on social media. Pocketβ€”which launched in the US last Friday, August 21, after Meta acquired the staff behind the now-defunct vibe-coding app Gizmo in Marchβ€”is a mobile app that lets users create fully functional interactive "gizmos" just by typing prompts into a text box, without even the option to look at a line of code. Those gizmos can then be shared with the world in a TikTok-style endless scroll complete with likes, comments, reposts, and all the other hallmarks of social media addiction.

After playing around with Pocket for the better part of a week, I found myself getting hooked on the simple process of quickly standing up functional, relatively feature-rich game prototypes simply by chatting with an LLM. But the result of all that time and AI effort is a couple of interactive toys that are effectively trapped in Meta's new walled garden, without any real way to turn them into something separate.

Read full article

Comments

Β© Pocket / Kyle Orland

A 12TB Steam β€œteraleak” spills more than a decade of lost PC gaming history

30 August 2026 at 17:40

Here at Ars, we're intimately familiar with data leaks surrounding Valve's games, hardware, and the workings of Steam itself. But nothing could have prepared us for this weekend's "terarelease" encompassing more than 12TB of content related to seemingly every title available on Steam between 2003 and 2013.

What's being sold as an "as-complete-as-possible ... content server dump" of Steam's defunct "Steam2" server architecture from that time period is now circulating around via a BitTorrent tracker that Valve seems unlikely to ever completely purge from the Internet. The massive collection includes thousands of "depots" representing what seems to be every version of every game uploaded to those old Steam2 servers. That includes public release builds, of course, but in many cases also covers previously unseen pre-release, prototype, and playtest versions of popular titles published by Valve and third-party Steam publishers.

Steam2: Electric Boogaloo

The reason this weekend's leaked content cuts off abruptly in 2013 is because that's when Valve updated its content distribution system from "Steam2" to the current SteamPipe system. In moving from a proprietary file distribution format to standard HTTP file trees, the new system removed various update approval bottlenecks on Valve's end and streamlined update and patch downloads so they only reflected file differentials.

Read full article

Comments

Β© Valve / HL_Alyx_NoVR

Panic passes Trump tariff refunds back to the Playdate customers who paid them

27 August 2026 at 10:53

Panic, the indie game publishers behind the quirky, yellow crank-sporting Playdate gaming handheld, is issuing refunds to customers who had to shoulder the cost of inappropriate tariffs imposed by the Trump administration this year.

The news comes months after the Supreme Court said in a February ruling that those tariffs were illegal, which also demanded that the administration refund the companies that had to temporarily pay the import taxes. In an update posted on the Playdate help site this week, Panic noted that it has finally "begun to receive refunds of the tariffs we paid in the last year" and had consequently "refunded all tariffs charged to customers."

In the initial version of that tariff note, Panic explained that it couldn't afford to simply "absorb" the 19 percent tariffs it was being charged to import Playdate hardware made overseas because "our margins on Playdate are low." As such, while the tax was in effect, it was passed along to customers as an explicit subtotal line item at the bottom of all Playdate orders. That's in contrast to companies like Nintendo, which vaguely cited "market conditions" and tariff "uncertainty" in raising the asking price of legacy hardware and some Switch 2 accessories last year.

Read full article

Comments

Β© Panic

Xbox’s new disc-to-digital program gives physical games a digital future

26 August 2026 at 12:59

For decades, console owners have faced a choice between the convenience of digital downloads and the permanence of physical game discs. Soon, Xbox owners will be able to get the best of both worlds for thousands of supported titles as part of a newly announced disc-to-digital program.

The programβ€”announced today ahead of testing for Xbox Insiders starting August 31β€”will let players claim a "digital entitlement" for "most Xbox One and Xbox Series X disc-based games" simply by inserting the disc into a console and launching it. That game will then be playable completely digitally, without the need to ever insert the disc, as long as you (or a member of your family account) is logged in. The digital entitlement will also allow access to features like Xbox Play Anywhere (for play on PC) and Xbox Cloud Gaming, for supported titles.

Microsoft says that your physical disc will "continue to work exactly as it always has" after the digital entitlement is claimed. But before you get any ideas, the fine print on the announcement mentions that there is only "one revokable license per game disc," so if you resell that disc or loan it to a friend, that digital entitlement could be transferred to a new account when someone else puts it into their console.

Read full article

Comments

Β© Getty Images

New bootloader lets you take the "Meta" out of the original Meta Quest

25 August 2026 at 12:04

Remember the original Quest headset that Meta (then Oculus) trumpeted back in 2019? Meta seems to hope you don't, since the company officially stopped supporting the wireless VR headset in 2023 to focus on the more popular Quests 2 and 3. However, tinkerers haven't abandoned the hardware and recently released a new root-access exploit and bootloader that gives "developers and enthusiasts full control over Quest 1 hardware."

The QuestStack project integrates previously known vulnerabilities in the Quest's Android fastboot process into a privilege escalation chain that leads easily to full root access on the device. The bootloading process is now streamlined enough that it can be completed without any downloads through a web interface after connecting the headset to a PC.

With this exploit, the original Quest hardware can now be officially divorced from any reliance on Meta's servers or services to be useful. That means enterprising Quest owners should be able to sideload apps without needing to register for a Meta Developer account and activating Developer Mode through Meta's mobile app. It also means users should be able to go through the initial setup and login steps for a fresh Quest headset even if and when Meta decides to shut down the servers that currently support this process.

Read full article

Comments

Β© Sam Machkovech

❌
❌