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Yesterday β€” 27 July 2026Hackaday

Reviving a Retro Mouse with BlueTooth low Energy support

27 July 2026 at 16:00
Several mice and their internal electronics

One of the disadvantages to collecting retro peripherals is that they’re not necessarily easy to use anymore. [eSPee77] changes that by retrofitting a Genius GM-6000 mouse with modern hardware, all while preserving the feel.

To make this mouse without compromising on the feel of the original, means replacing the PCB with a new one while retaining the same buttons and encoders. So [eSPee77] did exactly that. At the heart of the conversion lies an nRF52840 on a custom PCB. It uses new optical sensors to read the existing quadrature encoders, and uses the same type of switch for the mouse buttons as the original.

But from there, it diverges because–powered by the BLE capabilities of the nRF–this is actually a wireless mouse! And the modern features don’t end there, either. To support scrolling on a mouse which did not originally have it, you can press the middle mouse button while moving it forward/backward. Finally, as the cherry on the cake, it features an β€œair mouse” mode using an inertial measurement unit, handy for use in presentations.

Before yesterdayHackaday

Hands-Free Mouse Uses Eyes And Muscles Instead

24 July 2026 at 19:00

The standard computer mouse is a perfectly useful peripheralΒ if your hands work.Β If you’ve got some trouble in that area, you might appreciate an alternative input solution. To that end, [Varun Adinath Patil] created a neat hands-free solution for moving a cursor around a screen.

The build is based on the Neuro PlayGround Lite, a board built for physiological signal acquisition in the Feather form factor. It’s hooked up to an IMU sensorβ€”both a MPU6050 or BMI270 workβ€”which tracks head movements to allow the cursor to be panned around the screen. Other biological signals are then used to activate other standard mouse functions. Clenching the jaw fires off a left click, while a triple blink fires a right click. Clicking and dragging is achieved by a double-blink. The jaw muscles are sensed via EMG signals picked up with gel electrodes on the skin, while the blinks are detected via EOG signals via the same contact points.

Commercial solutions in this realm exist, but it’s great to see how such a device can be built from the ground up. We’ve looked at other neat applications of head-tracking before, too. If you’re working on your own innovative accessibility tools, don’t hesitate to let us know via the tipsline.

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