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Today — 23 July 2026Hackaday

Industrial GPU Adapted for the Desktop

23 July 2026 at 01:00

As technologies change and adapt, we’re often left with seemingly useless junk that has nowhere to go. Certainly anyone still sitting on a pile of floppy disks feels this way sometimes, but odds are anyone who owns a mining ASIC or an NFT can attest to that as well. The trillions of dollars flowing into GPU-based data centers will likely become the next victim of this trend, so if you want to capitalize on the losses of some venture capitalist you’ll want to figure out a way to get GPUs meant for a server into your desktop doing useful work.

Of course, calling these devices GPUs is a bit of a stretch compared to the Radeon and GeForce cards many of us are used to using for gaming. These don’t even have a PCIe slot or video output, after all. But, as [Oscar] notes, the VRAM and GPU cores are very real and can still do useful work. An adapter board is able to mate a Tesla V100 SXM2 16 GB GPU to a standard PCIe slot, which solves the first problem, but the major downside from there is that the cooling fan for this unit was literally deafeningly loud. At 82 dB it was about as loud as a lawnmower, which is fine in a server rack but not great in a bedroom. [Oscar] found a way to tamp down the fan speed, making it usable in a home.

Without video output, the utility of these cards mainly comes from adding VRAM and compute for tasks that benefit from parallel computing. Using tensor splitting, [Oscar] is running a local LLM with this card alongside his RTX 4080, providing 32 GB of VRAM on his NixOS system. With his benchmarking tests, the LLM sports impressive stats for a self-hosted model, ranking somewhere around Claude Sonnet 4.6. What’s even more impressive is that this is all done for around £200, and with the rate the various LLM companies are ratcheting up pricing could pay itself back very quickly. If trading off performance for cost is acceptable, though, it’s possible to run local models on much less powerful hardware as well.

Before yesterdayHackaday

Counterfeit Retro Mainboards with Fake AGP Slots Are a Thing

21 July 2026 at 16:00

Sometimes that retro gaming itch strikes, and you just have to source components for a Pentium 4 build, like [Computer Retro Bus] did recently. Unfortunately, along the way he learned that you can actually get counterfeit mainboards. Case in point the purported ‘Asrock P4i45GV’ that was purchased as the core of this Pentium 4 build, which turned out to have many issues that included a fake AGP slot.

The mainboard was bought off Facebook Marketplace, with the first sign of trouble being spotty GPU support for the AGP slot, and an inability to install a driver for a card that seemed to work. Following this, issues with the installed Soundblaster soundcard popped up, with the use of Windows ME as OS being of course a factor, but even ME is generally not this sketchy.

Warning on fake AGP slot on genuine Asrock mainboard. (Credit: The Retro Web)
Warning on fake AGP slot on genuine Asrock mainboard. (Credit: The Retro Web)

At some point he decided to actually dig into this Socket 478 mainboard that he had purchased, only to find out that there was a reason why there were no real markings on it. After an image search it turned out to be a clone of the aforementioned Asrock mainboard, including the original’s ‘feature’ of connecting the ‘AGP’ slot to the PCI bus. This explained why only the AGP GPUs that are compatible with PCI worked with this mainboard, as it’s actually Asrock’s ‘AGI’ slot.

Effectively just a way to scam buyers into believing that they bought a mainboard with an AGP slot when it was just a regular PCI slot cosplaying as an AGP slot. This doesn’t just mean lower speeds and spotty support with AGP cards, but also also potentially dead GPUs, as this mainboard inherited the same 3.3V-only card support.

Unlike PCI slots that are keyed for 3.3/5V voltage support, AGP slots are keyed for either 3.3V or 1.5V, or no key for universal support. These ‘AGI’ slots are sadly keyed for 1.5V AGP cards and thus will expose 1.5V-only AGP cards to potentially fatal voltages.

On the bright side, these are at least genuinely old mainboards, using the same AGP-less Intel chipsets, made back in the day to sell to unsuspecting buyers. Clearly the pain that these fake boards as well as genuine Asrock boards that these ripped off caused back in the day continues in 2026. Caveat Emptor, as they say.

Using Your Own RBMK Reactor Control Center At Home

13 July 2026 at 16:00

To give people the most intimate RBMK experience, the [Chornobyl Family] has been working tirelessly at not only replicating the original RBMK reactor control room and its SKALA industrial control system’s controls, but also to create a version that you could tinker with at home if you ever fancied getting your own RBMK operator license. This starts with the operator console, with its use demonstrated in a recent video including a range of common commands.

In this video the entering of codes on the console to interact with the system is detailed, including the logic behind it. In the absence of large displays to display many parameters and such, this way the operator could ‘talk’ with the control system, including obtaining current sensors readings and the setting and changing of setpoints. From the same console you can also select and run programs, which is useful for automating tasks, like monitoring coolant flows.

In the second video not only the construction of the control panel is covered, but also a visual representation of the simulated reactor core which is displayed on a connected monitor. Although not a part of the original SKALA system as such, a much larger version existed as a wall-sized physical version inside the control room, so it’s definitely more home-simulator friendly.

We previously covered this SKALA system that controls RBMK reactors, as well as the 1990s modernization of the Chornobyl Nuclear Power Plant.

Make a DIY E-ink Faceplate For Valve’s Steam Machine

5 July 2026 at 01:00

Valve has always designed hacker-friendly hardware, and in that spirit, [NaKyle Wright] released Inkterface, a design for an E-ink faceplate to fit the recently released Steam Machine. As far as projects go, this one is meticulously documented, so give it a peek.

The system uses a selection of components that include a 5.83″ E-ink panel and driver board, a small lithium-polymer battery, and an ESP32-based controller board. [NaKyle] used a Feather V2 and display from Adafruit, so you might be in for some GPIO changes if you go with a different board.  A cleverly-designed 3D printed frame and bezel hold everything just so, creating a snug assembly with minimal wiring hassles.

A small service can be easily configured to control how the display updates.

The faceplate is wireless and self-contained, attaching with the help of four magnets. On the software side, the host machine communicates over Bluetooth, and a service takes care of pushing updates. An app for configuring and talking to the display will be available on Steam eventually, but in the meantime one can install that part manually.

[NaKyle]’s bill of materials calls for specific components, but the underlying design is very modular. Should one wish to make hardware or component changes, alterations to the 3D printed parts might be needed as well. Fortunately, [NaKyle] includes the .step files alongside the .stl models. We love to see that, because it makes tweaking or customizing so much more accessible. A homebrewed version of this E-ink panel might be just the thing to complement a homebrewed Steam machine.

Be sure to also check out the repository of Steam hardware, which contains drawings and 3D models of the Steam Deck and Steam Controller, useful for designing holders or custom brackets or whatever else one may need.

Yesterday’s Technology, Re-engineered Today

4 July 2026 at 10:00

Watching [sprite_tm]’s build of a handheld 486-based gaming computer, we got to thinking about retro computers and the eternal questions of how much of the computer needs to be actually “old” for it it be retro. Where is the soul of a retro computer? The CPU? The old yellowing plastic case? Maybe it depends on what you’re trying to get out of the hobby.

There is of course a spectrum of people playing around with old computers. For some people, let’s call them “vintage computer enthusiasts”, half of the fun is in keeping the actual old hardware running. This group tends to know what teletype lubricant smells like, and how to tell which capacitors need replacing.

For others, “team retro”, the joy is in using the machine itself, whether that be teaching the old dogs new tricks, or simply loading up nostalgic video games. Team retro is more content with emulations or emulations that are wrapped up neatly in hardware workalikes. They know which registers need POKEing, and whether or not Commander Keen is running at the right framerate.

I think [sprite_tm]’s project falls in with yet another camp, the retro-reengineers. Here, the idea is to step through the engineering lessons of the past by re-designing something from a bygone era. So when [sprite_tm] went with a period 486 CPU backed up by a modern FPGA, perhaps ironically borrowing code from the modern MiSTer project, it makes sense for his goals. Retro-reengineers know the bus architecture and the memory timings, and they are reinventing the wheel as a learning experience. Or in the case of [Voja Antonic]’s imaginary four-bit machine, it’s a teaching experience.

How you work often reflects what you’d like to get out of the project, and at Hackaday, of course, we love all of the above! We’ve identified at least three broad schools of fooling around with old computers. Are we missing any?

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Jenny’s Daily Drivers: KolibriOS 0.7.7

2 July 2026 at 13:00

It’s a fact of life when starting a computer, that booting into whatever operating system you use will take a while. Mine takes somewhere around 30 seconds, and yours probably does too. There has always been the promise of something faster just around the corner, but somehow the OS just keeps getting a little bigger. Perhaps the only computer with a disk based operating system I have ever owned which bucked this trend was a Commodore Amiga, and that machine’s booting speed was achieved by keeping most of its OS in a ROM. The subject of today’s Daily Drivers takes the idea of a long boot time and shreds it, leaving an experience more akin to that Amiga of old. It’s called KolibriOS, it’s small enough to run from a floppy disk if you want it to, it’s lightweight, and fast as lightning. It achieves this feat by being written entirely in assembly language, and it exists as a free fork of the earlier MenuetOS which moved to a proprietary licence in its 64 bit version. I downloaded the ISO file, and gave it a spin.

The KolibriOS GUI with the Netsurf browser showing the KolibriOS wiki.
You can surf the web with NetSurf, but not the encrypted web.

The minimum system requirements for KolibriOS are meagre, 1Mb of disk space, 8Mb of RAM, and a 586-class 32-bit processor. On a 2020s ThinkPad it boots in the proverbial blink of an eye, and drops immediately into a GUI desktop. It has the slightly pixelated look of a 1990s machine, there’s none of the anti-aliasing we’re used to today going on there. Installed software ranges from a set of games, emulators, graphics editors and viewers, internet software including the Webview and Netsurf web browsers, and assembly software development.

The immediate impression is of a mature and useful operating system, without any crashes or blue screens, and with applications that load on a dime. Unfortunately though, despite all the competence I can’t call it a Daily Driver by my definition of being able to write for Hackaday, because the web browser doesn’t support https. Immediately the majority of the modern Internet is off-limits, including this site. This changes the parameters of my review and I can no longer proceed as I normally would, but it doesn’t end it. Something this polished deserves a while to play around.

The KolibriOS desktop, with the DOSBox emulator running.
DOSBox gives this another dimension.

Diving into the command prompt gives a feeling somewhere between a UNIX style OS and DOS, as the commands are UNIX-style but their output feels more DOS-like. Navigating around the disk I’m immediately struck by how small the executables are due to their being written in assembly language. The only exceptions are those applications ported from outside such as Netsurf or DOSBox, which is hardly surprising.

Back in the 1990s there was a single-floppy demo of the QNX operating system that packed the OS, a GUI, and a reasonable web browser for the day. At the time it was mind-blowing to see so much in such a small space, and I am reminded of that QNX demo when I use KolibriOS. This is evidently a useful OS, and I am only sad that it doesn’t support the one thing that would make it useful for my purposes. If you have an older machine I can see it would make a great emulator platform though, and since one of the emulators gives you DOS it’s likely it could also run a lot of useful things from that OS. It will never offer the flexibility on a 32-bit laptop that a Linux distro such as SliTaz can, but on the other hand that low system requirement means it could make a much older 32-bit machine into something useful. If you’ve got some ancient hardware and fancy something new, give it a try!

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